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Worldmap v6.4


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#1 weigo

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Posted 04 January 2007 - 01:12 PM

The new updated version of the worldmap is ready.

Fixes:
The worldmap is now fully compatibel with TUTU
Some links and areas informations were corrected
One additional area icon for future releases

One new extra component (by Erebusant)
This component is an optional component.
Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods...
Erebusant made a lot of corrections in travel times and encounter areas and much more for all the Megamodification Mods.




I sent the file for upload on the typical download locations.

Edited by weigo, 05 January 2007 - 12:00 AM.

Modification:

BP-BGT-Worldmap-v6.6 (Download)


#2 dragonian

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Posted 04 January 2007 - 01:43 PM

that`s good news
correct me if i remember wrong - there is a way to change the worldmap in your ongoing game? If so could anyone remind me this?

#3 erebusant

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Posted 04 January 2007 - 04:19 PM

The new updated version of the worldmap is ready.

One new extra component (by Erebusant)
This component is an optional component and must not be installed.
Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods...
Erebusant made a lot of corrections in travel times and encounter areas and much more for all the Megamodification Mods.





Actually, it's OK to install it, you just don't have to,,, :doh:

It takes a village...


#4 weigo

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Posted 05 January 2007 - 12:02 AM

Sorry Erebusant! :whistling: :Bow: :hug: :new_bottom:

Modification:

BP-BGT-Worldmap-v6.6 (Download)


#5 King Diamond

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Posted 05 January 2007 - 12:48 AM

LOL

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#6 irheat

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Posted 05 January 2007 - 02:27 AM

I did not find the worldmap 6.4 in the link http://america.iegmc.net/worldmap/, have you upload the file already?

#7 Chevalier

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Posted 05 January 2007 - 03:07 AM

Give The Wizard time to get up on the servers.

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#8 rpgcyco

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Posted 07 January 2007 - 09:27 PM

Is it recommended to wait for v6.4 of the Worldmap before starting a new BGT game?

At the moment, it's still not available on any of the IEGMC mirrors. Maybe TheWizard is on vacation? I'm willing to wait, but if it's not worth waiting, I will just use v6.3. :)

Actually, I did have trouble getting to the area below Candlekeep and above the Lighthouse area when I last used 6.3 (a few days ago). This was area 3100 in the original BG1 (I think).

- Rpg Cyco

#9 dragonian

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Posted 08 January 2007 - 01:33 AM

what problems? did the area crash on loading screen?
if so did you edit your baldur.ini prior to instaling BGT?

#10 rpgcyco

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Posted 08 January 2007 - 02:29 AM

Sorry, I should have been much more specific!

What I meant was I could not get it to appear on the map at all. I would travel to the appropriate edge of the closest areas, but nothing.

I have not played any form of BG1 for a long time, so I may be missing something here, such as needing to progress further into the story before it will appear. In the game which I was having this problem in, I had just killed Tranzig in Feldpost's Inn.

My install was -

BG1 + BG2 correctly patched.
Baldurdash Weidu 1.5
SoS v1.11
TDD v1.11
BGT v1.02f
Worldmap v6.3

However, I can't remember whether or not I used the seperate worldmap tp2, which from what I've read was meant for people who had installed the G3\BG2 Fixpack. I didn't that fixpack installed, just Baldurdash. So, if I used the seperate tp2 that could well be causing my problem.

Next time though, I'm skipping out on SoS and TDD and also replacing Baldurdash with the BG2 Fixpack.

- Rpg Cyco

Edited by rpgcyco, 08 January 2007 - 02:37 AM.


#11 erebusant

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Posted 08 January 2007 - 05:48 AM

Is it recommended to wait for v6.4 of the Worldmap before starting a new BGT game?

At the moment, it's still not available on any of the IEGMC mirrors. Maybe TheWizard is on vacation? I'm willing to wait, but if it's not worth waiting, I will just use v6.3. :)

Actually, I did have trouble getting to the area below Candlekeep and above the Lighthouse area when I last used 6.3 (a few days ago). This was area 3100 in the original BG1 (I think).

- Rpg Cyco





Wait for 6.4 it'll be worth it.

It takes a village...


#12 ronin

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Posted 08 January 2007 - 05:56 AM

Does anyone have an FTP that I can upload it too. I cant give out the info for the workroom ftp but I can upload it someplace else.

Just until the wizard gets it uploaded.

ronin

#13 dragonian

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Posted 08 January 2007 - 06:05 AM

I don`t want to start new game as i`m nearly finishing BG1 but i would like to have new worldmap. As far as i remember there is a way to do this. Somethin about editing savegame but i cannot find it.

Edited by dragonian, 08 January 2007 - 06:06 AM.


#14 Azazello

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Posted 08 January 2007 - 06:48 AM

I don`t want to start new game as i`m nearly finishing BG1 but i would like to have new worldmap. As far as i remember there is a way to do this. Somethin about editing savegame but i cannot find it.

http://www.shsforums...p...st&p=268365

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#15 rpgcyco

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Posted 08 January 2007 - 02:47 PM

Does anyone have an FTP that I can upload it too. I cant give out the info for the workroom ftp but I can upload it someplace else.

Just until the wizard gets it uploaded.

ronin


I have 100GB bandwidth per month on my hosting, though it's on a shared server so I don't know for sure if the sudden increase in taffic will cause me to be suspended or not.

Perhaps a free service such as RapidShare could be used temporarily? I know they're pretty sucky, but it's better than nothing I guess.

- Rpg Cyco

Edited by rpgcyco, 08 January 2007 - 03:00 PM.


#16 ronin

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Posted 08 January 2007 - 10:28 PM

You can get it here until the mirrors are updated.

http://rapidshare.co...rldmap-v6.4.rar

ronin

#17 weigo

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Posted 09 January 2007 - 07:56 AM

That's great ronin69hof. :coolthumb:

Modification:

BP-BGT-Worldmap-v6.6 (Download)


#18 ronin

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Posted 09 January 2007 - 10:53 AM

Cool, 12 people have downloaded it so far.

ronin

#19 seanas

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Posted 09 January 2007 - 11:50 AM

Cool, 12 people have downloaded it so far.

ronin

yep, i've nabbed a copy. i've pinned and closed the other thread pointing to the download link: nice work upping it, ronin.

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#20 ronin

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Posted 09 January 2007 - 12:37 PM

yep, i've nabbed a copy. i've pinned and closed the other thread pointing to the download link: nice work upping it, ronin.


Thanks, just doing what I can to get the mod in peoples hands faster

ronin