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[Release] Beregost Crash Fixer Version 1.8
#23
Posted 04 December 2008 - 02:12 PM
Icen
#24
Posted 04 December 2008 - 02:29 PM
I am running BGT, this is the second time through on the same install, so I know it isn't one of the mods that causes it; I have inlcuded my Weidu log regardless in case there is an errant mod
Thanks!
Attached File(s)
-
000000008_crash.zip (156.85K)
Number of downloads: 60 -
WeiDU.log (12.49K)
Number of downloads: 58
#25
Posted 04 December 2008 - 02:42 PM
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#26
Posted 05 December 2008 - 03:18 AM
A mod (or something) has caused your AR6700.ARE to go funny.
Can you:
1. Go to your command prompt
2. Navigate to your BGT-WeiDU installation directory
3. If WeiDU.exe isn't already present, make a copy of Setup-***.exe and rename it to WeiDU.exe
4. Type in the command prompt 'weidu --change-log AR6700.ARE >> log.txt'
5. Quit command prompt
6. Open up log.txt, newly created in your BGT-WeiDU installation directory
7. Copy and paste the textual contents here
?
Could you also attach AR6700.ARE from your override directory (if present) here? You might have to rename the extension to something like .txt.
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#27
Posted 05 December 2008 - 07:52 AM
[weidu] WeiDU version 20800
[./CHITIN.KEY] 266 BIFFs, 50874 resources
[./dialog.tlk] 135048 string entries
[weidu] Using scripting style "BG2"
[BGT/Language/English/prompts.tra] has 45 translation strings
[BGT/Language/English/setup.tra] has 71 translation strings
[BGT/Language/English/dialog.tra] has 31 translation strings
[BGT/Language/English/journal.tra] has 319 translation strings
[BGT/Language/English/scripts.tra] has 24 translation strings
Mods affecting AR6700.ARE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
The only location where AR6700.ARE existed was in game folder\BGT\modify\ARE
I have included a .zip file for it.
I am also including a .zip file from another savegame where I have been to Beregost and never had a crash occur.
Attached File(s)
-
AR6700.zip (7.21K)
Number of downloads: 50 -
000000007_Bale_Traegerold.zip (1.2MB)
Number of downloads: 51
#28
Posted 05 December 2008 - 12:27 PM
Sorry for the chase, but thanks for the help!
#29
Posted 05 December 2008 - 02:43 PM
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#30
Posted 07 December 2008 - 11:41 AM
If I use the command line in CMD, I get "Java is not known as an internal or external command, program or batch file."
Any ideas about what's up?
(I'm using Java 6.0.1 and Vista 64)
This post has been edited by Grunker: 07 December 2008 - 11:43 AM
- Zero Punctuation
#31
Posted 07 December 2008 - 10:38 PM
Do you know where your java.exe file is?
You'll have navigate to the directory that contains java.exe, and then type in 'java -jar <directory path to the Crash Fixer>/BeregostCrashFixer.jar'
e.g.
My java.exe is in C:\Program Files\Java\jre1.6.0\bin\
Then
java -jar G:\Games\InfinityEngine\BeregostCrashFixer.jar
This post has been edited by Ascension64: 07 December 2008 - 10:39 PM
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#33
Posted 27 December 2008 - 12:52 PM
But it is possible, that you rename your readme.txt in the BeregostCrashFixer13.zip like readme_crashfixer.txt or something else, should be a new "Beregost Crash Fixer" version come out?
Otherwise if someone extract the BeregostCrashFixer13.zip in the BG2 main directory the readme.txt can/will overwrite the original readme.txt of BG. Only to think of it, when you must update this tool.
Greetings Leomar
This post has been edited by Leomar: 27 December 2008 - 12:55 PM
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#34
Posted 27 December 2008 - 05:50 PM
Leomar, on Dec 28 2008, 07:52 AM, said:
But it is possible, that you rename your readme.txt in the BeregostCrashFixer13.zip like readme_crashfixer.txt or something else, should be a new "Beregost Crash Fixer" version come out?
Otherwise if someone extract the BeregostCrashFixer13.zip in the BG2 main directory the readme.txt can/will overwrite the original readme.txt of BG. Only to think of it, when you must update this tool.
Greetings Leomar
OK. I'll just update the archive with a changed readme filename then without changing anything.
UPDATE: Done. I've just renamed the readme to BeregostCrashFixer.txt. Anyway, there is no need to extract the zip to the BG2 directory at all, FYI.
This post has been edited by Ascension64: 27 December 2008 - 09:32 PM
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#35
Posted 29 December 2008 - 07:11 AM
If we start to translate the readme in German is it possible that we can translate the tool, too and include the German text for German users?
Greetings Leomar
This post has been edited by Leomar: 29 December 2008 - 07:13 AM
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#36
Posted 29 December 2008 - 02:19 PM
Leomar, on Dec 30 2008, 02:11 AM, said:
If we start to translate the readme in German is it possible that we can translate the tool, too and include the German text for German users?
Greetings Leomar
Feel free to translate it. I'll have to make changes to the code to support internationalisation rather than have multiple version of the utility floating around.
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#37
Posted 08 January 2009 - 04:03 PM
If so, I am affected. I tried your tool, but it states "Invalid file: E:\BaldursGateTutu\save�0000001-Quick-Save\BALDUR.SAV (invalid save game file header)"
I have attached the save I am trying to fix if someone can help.
Attached File(s)
-
000000001_Quick_Save.zip (1.96K)
Number of downloads: 43
This post has been edited by skalek: 08 January 2009 - 04:04 PM
#38
Posted 09 January 2009 - 03:21 AM
Every time I played BGT, I never get any crash when in Beregost but I often happen to get a QTD (quit to desktop) sometimes when I leave the city.
I can safely load the autosave though and the problem is so easily solved.
#39
Posted 09 January 2009 - 04:01 PM
skalek, on Jan 9 2009, 11:03 AM, said:
If so, I am affected. I tried your tool, but it states "Invalid file: E:\BaldursGateTutu\save�0000001-Quick-Save\BALDUR.SAV (invalid save game file header)"
I have attached the save I am trying to fix if someone can help.
I'll have a look, but I think your save is in dire straits and you may have start all over if you don't have a backup save to work with.
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
#40
Posted 14 January 2009 - 04:35 AM
Miscellaneous: (BG/Tutu/BGT) Beregost Crash Fixer 1.8 (9 Oct 09) - (BG2) Enable conversations with charmed/dominated creatures (28 Nov 2007) - (BG2) Experience Corrections (9 Dec 07) - (BG2:ToB Experimental) TobEx Beta 0001 (11 Mar 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
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