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Rupert the dye merchant - Version 2.1.1!


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#61 Lisandro

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Posted 17 March 2010 - 07:11 PM

Can I make the spanish translation?

#62 vilkacis

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Posted 18 March 2010 - 02:51 AM

Of course. :cheers:

#63 Lisandro

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Posted 18 March 2010 - 04:04 PM

Spanish translation is done.

Thank you

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#64 vilkacis

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Posted 19 March 2010 - 06:41 AM

Thank you.

*ahem*

UPDATED MY JOURNAL.

Rupert 2.1 has:
* A shiny new Spanish translation
* One less gnome-related typo

Enjoy.

#65 maximus2001

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Posted 19 March 2010 - 07:09 PM

Hey the BW setup picked this up right away. It really works!

Love the mod. Just wondering about some colors. There is a "shiny" blue, purple, green, yellow/gold color(same as the example picture you have earlier in the post). But there is no red, orange, or black. Is this something you can add or is it missing from the regular set of colors.

Thanks

#66 vilkacis

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Posted 20 March 2010 - 04:29 AM

Unfortunately, Rupert already carries every gradient present in the game (except for the multiple instances of "solid grey").

There should be several reddish hues present, though, as well as both the standard black that the game normally uses (#66, "faded black") and a solid black that doesn't show any highlights (#75, "pure black"). There's also two colours called "red tinted black", #00 and #29.

black+red.jpg

Edited by vilkacis, 20 March 2010 - 11:38 AM.


#67 vilkacis

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Posted 20 March 2010 - 10:43 AM

UPDATED MY JOURNAL (again, this is turning into a regular blog)

Rupert v 2.1.1: new Italian translation (thanks to ilot), but no changes to the code.

#68 Jarno Mikkola

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Posted 20 March 2010 - 11:17 AM

every gradient present in the game

:whistling: Here. Good mod...

Deactivated account. The user today is known as The Imp.


#69 vilkacis

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Posted 20 March 2010 - 11:38 AM

:whistling:

:doh:

Thanks, fixed.

#70 maximus2001

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Posted 21 March 2010 - 10:14 AM

Unfortunately, Rupert already carries every gradient present in the game (except for the multiple instances of "solid grey").

There should be several reddish hues present, though, as well as both the standard black that the game normally uses (#66, "faded black") and a solid black that doesn't show any highlights (#75, "pure black"). There's also two colours called "red tinted black", #00 and #29.

black+red.jpg



Thanks, I'll check them out. Also my favorites are the "chrome" types, #80,82,104,115. Great thing about the mod is once your tired of them you can just change it. Nothing is permanent. Golden armour is always cool. :D

#71 -Guest-

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Posted 15 September 2012 - 06:22 PM

Is it known whether Rupert clashes/interferes with 1pp's extended palette component?

#72 gloomfrost

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Posted 03 April 2014 - 11:18 AM

Will this work with Enhanced Edition?

 

Has anyone tried it out in game? Really interested in this mod.



#73 Vadász

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Posted 22 July 2018 - 05:13 PM

Since Rupert was never updated to work on BGEE, I decided to learn WeiDU and fix it, and so far it seems working fine for both BGEE and BG2EE (TBH, It already worked fine with BG2EE without updating, but hey at least i didn't break anything). I think I managed to make him work for EET too, I'd be glad if someone could confirm since I don't use EET.

You can download it from here: https://github.com/M...Rupert/releases