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INTERJECT_COPY_TRANS


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#1 -Arch_Angel-

-Arch_Angel-
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Posted 09 April 2003 - 02:58 AM

Is this the best option to add an NPC interjection into a dlg node that includes an "Enemy()" action?
For example, Captain Heagan's dlg (the Slaver Captain in the slums) includes interjections from a number of NPCs after which the captain turns hostile via the Enemy action.
If I use Interject_Copy_trans the interjection is made as intended but WeiDU copies the actions including the Enemy() action with the obvious result that the interjecting NPC turns hostile and fights the party.

Options to fix / work around this? Maybe Append instead?

Cheers

Mike

#2 -jcompton-

-jcompton-
  • Guest

Posted 09 April 2003 - 09:44 AM

The best way to avoid that sort of problem is to give the proper scenery NPC a line at the end of the I_C_T.

For example, if the slaver captain would normally say "Now you die, yankee dog!" and end the conversation and go Enemy(), and you want Minsc to interject, just make sure you go back to the slaver captain at the end, as in


== MINSC ~Boo will kick your butt, you bad man!~
== SLAVER ~No, I will eat your hamster instead!~
END


That way, the slaver is still inheriting the Enemy() at the end.

#3 -Arch_Angel-

-Arch_Angel-
  • Guest

Posted 09 April 2003 - 02:40 PM

Ahhh hehe I see

#4 maus

maus
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  • 79 posts

Posted 07 May 2003 - 09:51 AM

My Question: Can I add a dialog-line without reply? Referring to the Readme, can I onyl let Aqualung say his words without the reply from Tolgerias?

#5 -jcompton-

-jcompton-
  • Guest

Posted 07 May 2003 - 10:13 AM

Yes, you can have a one-line interject, that's fine.

If the COPY_TRANS includes PC replies, though, you may WANT to have the original speaker have a line in there so that the PC replies actually appear to address the proper speaker, rather than the interjecter. But it's a question of style.