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Worldmap Mod


47 replies to this topic

#41 -loofou-

-loofou-
  • Guest

Posted 04 April 2009 - 11:37 AM

is there any way to convert your map to an jpg or something? i'd like to have your worldmap outside the game to take closer look at some parts.
or can't you just post a high resolution version of you map as an png or jpg?

Check your BGII - SoA/BP-BGT_Worldmap/Mini Maps folder.....


thank you. i'm feeling stupid now ^^

#42 -gunnut666-

-gunnut666-
  • Guest

Posted 24 December 2009 - 05:07 PM

GUI.EXE, is that an optional thing ?
Is it just a last chance to restore the original gui that another mod changed without asking ?

Thanx
Dave

#43 Hoppy

Hoppy

    Mage Hunter

  • Member
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Posted 24 December 2009 - 07:22 PM

GUI.EXE, is that an optional thing ?
Is it just a last chance to restore the original gui that another mod changed without asking ?

Thanx
Dave



Running it will change the GUI depending on what mods you have installed that have the altered GUI. For example, if you have TDD installed, you can install the GUI for TDD. Otherwise it will be the same as the default game gui.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#44 -gunnut666-

-gunnut666-
  • Guest

Posted 24 December 2009 - 11:03 PM

Thanks Hoppy
I'm trying to set up a megamod install for my winme system.
I'm hoping that the fewer extra components I install, the more stable it will be.

Any idea where I can ask about the character kits part of TDD ?

Thanx
Dave

#45 Chevalier

Chevalier

    Knight of the Realms

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Posted 25 December 2009 - 04:15 AM

Any idea where I can ask about the character kits part of TDD ?

The best place is The Darkest Day 1.12 forum/thread.
I Ride for the King!


a.k.a. Chev

#46 -Guest-

-Guest-
  • Guest

Posted 25 December 2009 - 10:28 PM

http://lion.phpwebho...om/~teambg/tdd/ will give some info behind TDD regarding kits and NPC's.

#47 -Niahle-

-Niahle-
  • Guest

Posted 01 December 2010 - 05:53 AM

I have recently installed BWP 9.5 with STANDARD installation settings without BGT. I have played past Irenicus dungeon and were going to access worldmap and i get this error: An Assertion failed in InfScreenWorldmap.cpp at line number 2120. What can i do?

#48 Wisp

Wisp
  • Modder
  • 1328 posts

Posted 01 December 2010 - 07:04 AM

I have recently installed BWP 9.5 with STANDARD installation settings without BGT. I have played past Irenicus dungeon and were going to access worldmap and i get this error: An Assertion failed in InfScreenWorldmap.cpp at line number 2120. What can i do?

You probably need to reinstall the Worldmap mod. This problem can apparently be caused by an antiquated coding method in the Worldmap mod which breaks when used during stack operations (WeiDU uninstalls mod B, then mod A and then reinstalls mod B) (link).
This will be fixed in the final (non-beta) version of version 8 of the Worldmap mod.



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