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Worldmap v6.5


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#1 weigo

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Posted 06 April 2007 - 06:58 AM

The new updated version of the worldmap is ready.

Changes to the main part:
-added icewind dale to map
-added backup of dialog.tlk and chitin.key to both BP-BGT & Tutu installations.

Changes to the component "Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods":
-corrected area flags in "Revised Travel Times" component & the Tutu installation for proper visibility of areas via "walking to edge of areas".
-deleted approximately 75% of links in "Revised Travel Times" component & the Tutu installation because they were unneccesary and caused areas to appear at the wrong time. Kept the links needed for proper visibility of areas via "walking to edge of areas".
-removed the majority of bafs that were used to extend area scripts for the area visibility issue. Still include revised Bandit Camp visibility, and Cloakwood Lodge is available in Chapter 2 to retrieve Gurke's Cloak, however Cloakwood Nest flag is set to 4 and AR7000 script keeps Cloakwood Nest from being revealed until GT Chapter 4.
-added code to build the "new_map_mods_areas.tbl & new_map_mods_links.tbl in the lib folder from a start of 0 bytes to repair improper patching of Worldmap/map_mods_areas.tbl and Worldmap/test_table.tbl if any one of BGT, SoS, TDD, CtB, RoT, DSotSC, NTotSC, or SoBH was not installed
-added Werewolf Isle, Balduran's Shipwreck from BGT & Sirene's Island from NTotSC to Worldmap locations.(Still need an area Icon of a shipwreck to make this look cool!!
-added lib/remove_trigger_macro.tph (Thanks pro5!!!) and added code to .tp2 to remove travel triggers from ARW000 & ARW500 to disable automatic travel from area to area on Werewolf Island.
-added new search maps for ARW000 & ARW500 to enable WM6 travel on Werewolf Island.
-added new search map and travel link to reveal AR40PB by travelling north out of AR01PB by the little stream in the NE corner.
-added new search map and travel link to reveal AR8500 by travelling north out of AR8400 by the little stream in the NE corner.
-revised lib/new_tables_BP.tph to adjust inline links table to have proper entrance names for AR1700, AR1800, AR2500 & AR2600. (BG2 Fixpack Support)
-added an installation marker as a check for the Werewolf Island WM6 change.




Until TheWizard uploads the new worldmap to the servers, I managed an alternative downloadlocation: Worldmap
P.S.: Please don't make jokes to my catastrophic homepage. :P

Modification:

BP-BGT-Worldmap-v6.6 (Download)


#2 Salk

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Posted 06 April 2007 - 07:22 AM

Hello!

Would you guys recommend the use of the Worldmap v6.5 even for BGT-only installations ? :cheers:

#3 erebusant

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Posted 06 April 2007 - 04:13 PM

Hello!

Would you guys recommend the use of the Worldmap v6.5 even for BGT-only installations ? :cheers:


Absolutely!

It takes a village...


#4 Salk

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Posted 06 April 2007 - 11:20 PM

Great! Will do, thanks!

I'd like to thank all of you: erebusant, Weigo, Yacomo and King Diamond!

By the way, any news of Yacomo ? I didn't read from him for quite a long time here at SHS!

Lastly, finally the Worldmap has its own, independant Forum!

Thanks, Ka'eloree! :cheers:

Edited by Salk, 06 April 2007 - 11:20 PM.


#5 weigo

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Posted 07 April 2007 - 04:04 AM

By the way, any news of Yacomo ? I didn't read from him for quite a long time here at SHS!


Yacomo has a lot of work in RL and he don't has a PC anymore, only a mac.
So he gave me all the files for the worldmap.

Modification:

BP-BGT-Worldmap-v6.6 (Download)