Jump to content


Photo

Some areas incorrectly (?) revealed


  • Please log in to reply
9 replies to this topic

#1 Anomaly

Anomaly
  • Member
  • 562 posts

Posted 14 April 2007 - 03:12 AM

Hi guys :)

I play with BGT-WeiDU 1.04 as the only mega mod, and Worldmap 6.5 (for the first time). I enjoy the new Worldmap, but I wondered about two things :

- Cloakwood I is unexpectly shown on the Worldmap. I was still in Chapter 2, but I don't remember when it appeared.

- The map where one can find Drizzt is unexpectly shown on the Worldmap, too, without going West from Nashkel Pass.

Are these intented ?

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal 1.04
~SETUP-INDINPC.TP2~ #2 #0 // Indira PNJ pour BGT-WeiDU
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications for v12 Beta4, pro5-3, March 10, 2007
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Coran's Romance Core (adult content)
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Dynaheir's Romance Core (teen content)
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content)
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Branwen's Romance Core (teen content)
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Xan's Romance Core (teen content)
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Ajantis Romance Core (teen content)
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran
~BG1NPC.TP2~ #0 #18 // Romance [Coran] -> Coran's Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #23 // Romance [Dynaheir] -> Dynaheir's Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #28 // Romance [Xan] -> Xan's Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #33 // Romance [Shar-Teel] -> Shar-Teel's Relationship Speed (30 minutes)
~BG1NPC.TP2~ #0 #38 // Romance [Branwen] -> Branwen's Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #43 // Romance [Ajantis] -> Ajantis' Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #48 // The BG1 NPC Project: Alora's Starting Location. -> Alora Starts in Gullykin.
~BG1NPC.TP2~ #0 #55 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #57 // The BG1 NPC Project: Bardic Reputation Adjustment
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack
~TXTMUSIC/TXTMUSIC.TP2~ #1 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU
~SETUP-BGTTWEAK.TP2~ #2 #4 // Exploration automatique des villes
~SETUP-BGTTWEAK.TP2~ #2 #5 // Reaction amicale des ours envers druides/rodeurs dans BG1
~SETUP-BGTTWEAK.TP2~ #2 #10 // Sacs sur la Cote des Epees
~SETUP-BGTTWEAK.TP2~ #2 #11 // Modifier la creation d'ennemis aleatoires -> Creer des ennemis aleatoires en fonction du niveau (style Tutu)
~SETUP-BGTTWEAK.TP2~ #2 #19 // Importer tous les PNJs dans Shadows of Amn
~ATP/ATP.TP2~ #0 #0 // ATP: Script ameliore pour les persos (v0.4)
~ATP/ATP.TP2~ #0 #2 // ATP: Retirer les effets de la reputation sur le groupe
~ATP/ATP.TP2~ #0 #3 // ATP: Police d'Icewind Dale
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #10 // Masquer les casques sur les avatars
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #80 // Restaurer le logo de SoA sur les ecrans de chargement (ToB Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #90 // Masquer les icones de portrait ajoutees par les objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2151 // Port de plusieurs objets de protection -> Pas de restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2160 // Modifier le systeme des competences martiales -> Reequilibrage des competences martiales
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3012 // Points de vie maximum pour les PNJs (the bigg) -> Pour les PNJs recrutables uniquement
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver le vocal "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3080 // Empilement illimite des munitions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4020 // PNJs style ToB
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4090 // Transformer Montaron en Assassin (Andyr)
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #7 // Locks, Traps and Spells XP Reduction -> Reduce to 10%
~SETUP-XPMOD.TP2~ #0 #8 // No XP for learning spells
~1PP/1PP.TP2~ #0 #0 // One Pixel Productions BG2 Artwork Fixpack
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.5 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Use new worldmap for Throne of Bhaal as well
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)"


Edited by Anomaly, 14 April 2007 - 03:13 AM.

French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.

#2 Tassadar88

Tassadar88

    Templar in Flames

  • Member
  • 1302 posts

Posted 14 April 2007 - 06:50 AM

Unless I be mistaken, it is the second component of the WorldMap that does it. There is a short thread about it somewhere. Cloakwood I is there so that you can get the cloak, and some maps just get revealed as you progress in the game.
I was also surprised, but later I just uninstalled that choice. (And thought that my issue with the werewolf island was related)

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods.


The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#3 Miloch

Miloch

    Barbarian

  • Modder
  • 6573 posts

Posted 15 April 2007 - 07:26 PM

I reported this to erebusant in WM 6.4 testing - not sure if it was fixed though.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#4 cmorgan

cmorgan
  • Modder
  • 2301 posts

Posted 15 April 2007 - 07:38 PM

latest internal of BG1 NPC also has options for Cloakwood reveal after FAI, or all of Cloakwood except the mines after FAI (so people who are crazy enough can pick up Coran and Faldorn early, and complete quests).

#5 Miloch

Miloch

    Barbarian

  • Modder
  • 6573 posts

Posted 15 April 2007 - 08:00 PM

I'm pretty sure Fisherman's Lake being revealed too early is a bug unrelated to BG1NPC or any intentional component though. Unless it's in something I'm unfamiliar with like the Drizzt Saga, but Anomaly doesn't appear to have that.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#6 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 16 April 2007 - 05:38 AM

Hi guys :)

I play with BGT-WeiDU 1.04 as the only mega mod, and Worldmap 6.5 (for the first time). I enjoy the new Worldmap, but I wondered about two things :

- Cloakwood I is unexpectly shown on the Worldmap. I was still in Chapter 2, but I don't remember when it appeared.

- The map where one can find Drizzt is unexpectly shown on the Worldmap, too, without going West from Nashkel Pass.

Are these intented ?


Yes, these are intended. Cloakwood Lodge appears after you talk to Gurke in Jovial Juggler so you can get his cloak. None of the other Cloakwood ares are allowed to be revealed before CH5 by WM anyway.
The lake where Drizzt is at is also revealed early by getting the quest for the band of half-ogres from Bjornin in the Jovial Juggler. Also intended.
You'll find the reveal for the Bandit Camp is also changed, so Tranzig will no longer point it out to you because he doesn't know where it is either! He can only point out the location of Peldvale and Larswood if they aren't already showing on your map. Just like the note he has states.
A couple last little differences, if you haven't revealed High Hedge by the time you get to Beregost, speaking to Perdue and getting his short sword quest will reveal High Hedge, and joining Jaheira and Khalid in FAI will reveal Nashkel for you.
All intended.

It takes a village...


#7 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 16 April 2007 - 08:56 AM

Perhap the documentation could be updated to be more clear on these and other changes.

I am concerned with the line "Doubled the travel times so it takes a little longer to get from area to area." Is the reasoning for this explained?

#8 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 16 April 2007 - 11:30 AM

Perhap the documentation could be updated to be more clear on these and other changes.

I am concerned with the line "Doubled the travel times so it takes a little longer to get from area to area." Is the reasoning for this explained?


Where did that line come from? The main reason travel times were revised was so that it wouldn't take 4 hours to go from location 1 to location 2 and 12 hours in return from location 2 back to location 1. Also things in BG2 are changed so it no longer takes 24 hours to go from City Gate to Umar Hills, and 68 hours to go from City Gates to Eshpurta. I think you can make it back to City Gates from Riatavin in enough time to keep from being arbitrarily killed outright for being too late now too. Overall, just attempting to get some consistency regarding times to locations on the overall Worldmap.

It takes a village...


#9 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 16 April 2007 - 12:36 PM

Where did that line come from?

BP-BGT_Worldmap\Worldmap Changes.doc

#10 Anomaly

Anomaly
  • Member
  • 562 posts

Posted 16 April 2007 - 02:01 PM

Yes, these are intended. Cloakwood Lodge appears after you talk to Gurke in Jovial Juggler so you can get his cloak. None of the other Cloakwood ares are allowed to be revealed before CH5 by WM anyway.
The lake where Drizzt is at is also revealed early by getting the quest for the band of half-ogres from Bjornin in the Jovial Juggler. Also intended.
You'll find the reveal for the Bandit Camp is also changed, so Tranzig will no longer point it out to you because he doesn't know where it is either! He can only point out the location of Peldvale and Larswood if they aren't already showing on your map. Just like the note he has states.
A couple last little differences, if you haven't revealed High Hedge by the time you get to Beregost, speaking to Perdue and getting his short sword quest will reveal High Hedge, and joining Jaheira and Khalid in FAI will reveal Nashkel for you.
All intended.

Thank you very much for your detailed explanation. It makes sense, indeed. :cheers:
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.