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Wild Mages and the Creature Maker


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#1 Rival

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Posted 18 April 2003 - 11:31 AM

Is there any way to make the Creature Maker work properly with a Wild Mage character? I figure theres not any simple way, the program reads him as a transmuter. I have the latest version and all, guess I will have to wait till a new one comes out.... What I wanted to do was increase the chance of a wild magic effect, is it as simple as using a hex editor on his .chr file and changing a number somewhere? If so does anyone have any idea which one? Thanks...

#2 Seifer

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    The best Anti-Paladin weapon is a tin opener...!

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Posted 18 April 2003 - 02:26 PM

I've never tried this but I imagine that shadowkeepwe will be able to help uyou with this.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

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#3 Rival

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Posted 19 April 2003 - 02:57 AM

Thats cool, I'll give Shadowkeeper a try... On a different note, do you know of a good web site where I can read up on the whole Forgotten Realms world? Looking for info on the diferent gods and also the languages different creatures use... I'm thinking of doing a little writing and want to get my facts straight.