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Get rid of Archive Invalidation for good!


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#1 Archmage Silver

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Posted 06 May 2007 - 10:23 PM

Here's something interesting: http://www.bethsoft....howtopic=689314

Claims are high as removing archive invalidation without needing OBMM is what we're all after... opinions? Someone tested this with several texture mods?

#2 SeV

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Posted 06 May 2007 - 11:05 PM

no but.... I don't really mind using the archiveinvalidation feature in OBMM... it's one button click? :mellow:

Edited by SeV, 06 May 2007 - 11:05 PM.

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#3 Kaelis Ebonrai

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Posted 06 May 2007 - 11:11 PM

Its Quarn, so, I'm pretty much certain that it'll work, that, and it works the same way as some other things appearantly do. the files, however /must/ be newer (the ones you're replacing the defaults with), but, that sounds like the standard stuff. It sounds good, I've just not bothered to install it, yet =)

#4 Luchaire

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Posted 07 May 2007 - 04:36 AM

It works for almost everything.

If anyone is using my Better Redguards mod (which apparently very few are :P), when version 2.0 is released in a couple weeks, it will require OBMM's Archive Invalidation, as Quarn's method does not work for invalidating the unique NPC face textures - the game is hardcoded to only take those from the .bsa directly. I can get around it with OBMM, though. This is the only way to get NPC faces/bodies to match and to properly use my redguard face texture.