Here's the thing: I'm using Gimp. I've got the dds plugin. I'm trying to darken one of Slof's wigs just a touch - but I'm not even at the darkening point. I open the (copy of the) texture in gimp, then resave. I finally figured out I needed mipmaps checked to have it not look like sheets of color instead of hair, but it seems no matter what format I choose to save in, when I check in-game it's got alpha problems. It'll show up fine & dandy in the menu & from far away, but look up close & it goes all transparent.
Anyone know what I'm doing horribly wrong? I'm pretty sure if I can figure out the right way to save the texture, I can get the color adjusted the way I want. I've googled, but everything I find that talks about saving textures is specific to photoshop.
Any help offered is much appreciated!
EDIT: Apparently solved - needed another separate program, as gimp doesn't appear to do saving of the dds mipmaps right yet. Found that on my - what - 12th page of google searching? *sigh* No one told me the getting of a proper program would be the main texture headache!
Edited by kalia, 29 May 2007 - 11:53 AM.