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Bug reports

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Posted 04 June 2007 - 12:37 AM

General guidelines for reporting bugs
  • Any bugs which are specific to the Rogue Rebalancing mod should be reported in this thread
  • Any bugs which occur due to an incompatibility between Rogue Rebalancing and other mods should be reported in the compatibility comments thread
  • When reporting a bug please specify which version of the game (i.e. BG2, BGT or Tutu) you are running, your Operating System (i.e. Windows 98/2000/XP/Vista,7 Linux, MacOSX...etc) and the version of Rogue Rebalancing which you have installed
  • If you encounter an error during the installation procedure please post the content of your SETUP-RR.DEBUG file. It would also be helpful to list any other mods which you have installed and their installation order as well. The easiest way to do that is to post the contents of your WeiDU.log file. Note: you can find the aforementioned files in your Baldur's Gate 2 folder
  • Before labeling any unusual behavior as bugs, please carefully review the documentation which comes with the Rogue Rebalancing mod, especially the "Known Issues" sections for each of the mod components
  • Feel free to report any spelling or grammar mistakes which you notice in the dialogues or the item/kit/ability descriptions which were introduced by Rogue Rebalancing
  • For reference, resolved bug reports from earlier mod versions are archived here. False positives and problems caused by local issues are moved here.

Edited by aVENGER, 10 March 2010 - 07:22 AM.

#2 XzPePijNzX

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Posted 21 January 2017 - 04:05 PM

Is it possible that the SoD bard hat (BDHELM11) doesnt properly extend the duration of the new RR bard songs?

#3 Wisp

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Posted 05 February 2017 - 03:52 AM

Unless SoD was written for RR-compatibility, it's virtually a given.

#4 -carian-

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Posted 21 January 2018 - 12:23 PM

a (very) small bug:

RR attempts to change shld20.itm (kiel's buckler) to +2AC / -2 vs. piercing/missile. The second part isn't working -  piercing/missile stays -1.


From what I found on other forums, ALTER_EFFECT doesn't accept negative values for parameter1 (ignores values < 0)

          check_globals = 1
          check_headers = 0
          match_opcode = 0 // AC
          match_parameter2 = 4 // vs. piercing weapons
          parameter1 = "-2" // set AC vs. piercing weapons to -2

As I said it's very minor, but reporting it in case something like this is lurking in other (more important) parts of the code.


#5 Wisp

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Posted 02 February 2018 - 10:23 AM

Will fix. Thanks.

#6 Luke_47

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Posted 09 March 2018 - 08:34 AM

Unless SoD was written for RR-compatibility, it's virtually a given.

So? Will you fix it? Alternatively, what about giving the item a different equipped ability?

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