Jump to content


Photo

{WIP} Whodunnit?


  • Please log in to reply
4 replies to this topic

#1 shadowj

shadowj
  • Member
  • 42 posts

Posted 09 June 2007 - 04:04 PM

Yes you heard right. I plan to remake the Whodunnit? quest from the Dark Brotherhood quest. Reason for this is basically because although I love the quest I just find it "too" easy to get away with it all. Not to mention slightly disappointed in Beth Soft for not being "cruel" enough to the guests.

True I know nothing about scripting and that is why I am overlooking the original as we speak to see how Beth Soft have done this. However this doesn't mean have faith for me or toss me to the side. I am a quick learner and hopefully I will do something good instead of breaking the game but seriously, one thing I hated about Morrowind was that I could use the CS but never got my head around scripting and so this time I will be making it my own personal mission.

As to the truth of this topic, I would like to hear any ideas people have. Do not worry this will not replace the original and I'm afraid it will use the original Beth Soft meshes and textures (one thing I am crud at is graphics related things ) though currently my plans for this are:
  • Bigger manor, maybe castle to explore
  • More guests making more to kill and more or less be paired up meaning harder kills
  • The ability to frame guests
  • Possibly more "verbal" attacks and getting guests to confront one another
  • Possibly even have a "detective" in the middle of things
  • Traps that can be activated by the player
  • Depending on if I can do a few things, maybe have another killer on the loose with the player actually being in danger themselves
What I am aiming for is more towards a murder mystery weekend. The guests being tied together by some kind of connection (obviously one is you've been hired to kill them) but basically like I said I find it too easy to kill them off or "persuade" them to go somewhere to kill them. I hope to bring an element of danger or toughness into the place. That is of course if I can get my head around scripting.

Ideas, suggestions etc. are welcome and again like I said this won't replace the original and I may tie it off with the DBH, I don't know might just stay as a standalone for now

#2 Kaelis Ebonrai

Kaelis Ebonrai

    The Nightblood Reigns..

  • Member
  • 294 posts

Posted 10 June 2007 - 01:24 AM

I like the idea of a muder mystery quest, the whodunnit quest was a really fun quest, for me, possibly one of the better DB quests. =)

I would, however, like to see some new architecture, of some sort, well.. maybe using SI-based stuff? something more like an old gothic castle, so... maybe something like the cathedral architecture, too. Perhaps not retextures, even, if you don't want to make new stuff like that, but, something gothic-looking (as in, the historical architecture style) would be great, in my opinion.

This sounds good, to me.

#3 shadowj

shadowj
  • Member
  • 42 posts

Posted 10 June 2007 - 01:31 AM

hmmm good idea although I'm not good at retexting or creating new models...basically I suck at that end. If anyone knows any mod resources or is quite happy to create something then by all means I will oblige to using it but really first release will be Beth Soft home and grown I'm afraid

but aye I'll definitely look into the SI models/textures

#4 shadowj

shadowj
  • Member
  • 42 posts

Posted 20 June 2007 - 02:59 PM

would like to update this with the Beth Soft forums link; http://www.bethsoft....howtopic=709051

Mainly because I didn't think it would hit off as fast as it did and it's just easier to give the link instead of relaying what is said. Then again mostly everyone is from the forum anyway :P

#5 Oblivionsnail

Oblivionsnail
  • Member
  • 2 posts

Posted 30 June 2008 - 04:08 AM

Yes you heard right. I plan to remake the Whodunnit? quest from the Dark Brotherhood quest. Reason for this is basically because although I love the quest I just find it "too" easy to get away with it all. Not to mention slightly disappointed in Beth Soft for not being "cruel" enough to the guests.

True I know nothing about scripting and that is why I am overlooking the original as we speak to see how Beth Soft have done this. However this doesn't mean have faith for me or toss me to the side. I am a quick learner and hopefully I will do something good instead of breaking the game  but seriously, one thing I hated about Morrowind was that I could use the CS but never got my head around scripting and so this time I will be making it my own personal mission.

As to the truth of this topic, I would like to hear any ideas people have. Do not worry this will not replace the original and I'm afraid it will use the original Beth Soft meshes and textures (one thing I am crud at is graphics related things ) though currently my plans for this are:

  • Bigger manor, maybe castle to explore
  • More guests making more to kill and more or less be paired up meaning harder kills
  • The ability to frame guests
  • Possibly more "verbal" attacks and getting guests to confront one another
  • Possibly even have a "detective" in the middle of things
  • Traps that can be activated by the player
  • Depending on if I can do a few things, maybe have another killer on the loose with the player actually being in danger themselves
What I am aiming for is more towards a murder mystery weekend. The guests being tied together by some kind of connection (obviously one is you've been hired to kill them) but basically like I said I find it too easy to kill them off or "persuade" them to go somewhere to kill them. I hope to bring an element of danger or toughness into the place. That is of course if I can get my head around scripting.

Ideas, suggestions etc. are welcome and again like I said this won't replace the original and I may tie it off with the DBH, I don't know might just stay as a standalone for now

[*] you could make it so that you have to dispose of theyr corpses