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Baldur's Gate ... LAN parties?


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#1 Michael

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Posted 27 June 2007 - 11:20 PM

Hello,
I did a search on a popular program I use, Hamachi, and found no results, so I thought I'd mention it here.

Hamachi is a Virtual Networking Tool. So, for example, if I wanted to play Baldur's Gate with you, I would download Hamachi, make a network, say SpellHoldStudios for example, and anyone could join it. With this, anyone can play BG together, assuming they have the same mods installed... which may be a problem that can be fixed by synchronizing drives through windows.

Anywho, I thought it was a useful tool for Baldur's Gate, and any other game (my friends and I use it for Warcraft III a lot).

LINK: https://secure.logme...oducts/hamachi/
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#2 the bigg

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Posted 28 June 2007 - 01:04 AM

I think that the BG2 game style doesn't suit well to multi-player (since the game takes ~100 hours to complete with lots of mods, so you'd have to meet for X hours every Y days for Z months, find a time that is good for people in Australia, Europe and America, and find people that have the same mods).
Besides, when multiplayering BG2 you need to manually enter the IP address of the host (it doesn't perform a DNS lookup, you have to enter the numerical IP), so I'm not sure how a VPN can help.

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#3 Kellen

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Posted 28 June 2007 - 05:50 AM

As a note, I'm sure there are enough American, European and Australian forumers that we would not need to sync those times. You must remember that at max you can have six separate people, though two or three would lend itself better. Getting two or three people from the same country to meet at x time for y long, would be intensely less difficult. I'd say the question of the protagonist would be the most.
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#4 Michael

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Posted 28 June 2007 - 07:57 AM

For the IP problem, Hamachi shows the IP address right next to the person. For example, on the network I use with some friends, the IP addresses are: 5.127.96.3, 5.60.103.143, 5.60.169.85, etc...

Doesn't take much time to make 9 to 13 keystrokes.

And I think it would be great for multiplayer. The only problems I have with it is pausing, and the user-chat seems "bleh", and would be better if it blended in with the rest of the text, or used floating text above heads. (both likely moddable)
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#5 the bigg

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Posted 28 June 2007 - 08:11 AM

For the IP problem, Hamachi shows the IP address right next to the person. For example, on the network I use with some friends, the IP addresses are: 5.127.96.3, 5.60.103.143, 5.60.169.85, etc...

Doesn't take much time to make 9 to 13 keystrokes.

Keep in mind that many people's IP address varies every time they log in, or (worse) every X hours, making this harder to set up every time.

And I think it would be great for multiplayer. The only problems I have with it is pausing, and the user-chat seems "bleh", and would be better if it blended in with the rest of the text, or used floating text above heads. (both likely moddable)

I don't think you can mod the way user-chat works, but you can surely use some sort of voice chat program to do that (didn't BG2 ship with Roger Wilco for that kind of stuff? or you can use Ventrilo, or Skype/MSN conferencing, etc).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#6 Michael

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Posted 28 June 2007 - 08:46 AM

Keep in mind that many people's IP address varies every time they log in, or (worse) every X hours, making this harder to set up every time.

The Hamachi IP address is static for each network, I believe.

I don't think you can mod the way user-chat works, but you can surely use some sort of voice chat program to do that (didn't BG2 ship with Roger Wilco for that kind of stuff? or you can use Ventrilo, or Skype/MSN conferencing, etc).

I didn't think so, but the floating text may be possible. I have no idea what functions are available in the code libraries.
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#7 -Astralus-

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Posted 27 April 2015 - 07:44 PM

Hey do y'all still play BG TOTSC? Let's play online!