Full releases via alpha/beta releases
#1
Posted 12 July 2007 - 11:43 PM
- an alpha/beta release is good, because you build on the players' feedback;
- but you get the biggest number of downloads during your first release, so chances are your subsequent releases won't be as popular, even though you do improve.
- an alpha/beta release is good, because you see people pointing out bugs and typos to you;
- but they may remember there were typos and bugs, and will reference your mod as such.
- an alpha/beta release is good, because people will play your mod sooner;
- but they may not enjoy a mod that was never thoroughly tested and polished.
Note: an open alpha/beta, not a private one.
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#2
Posted 13 July 2007 - 12:13 AM
I agree with the points you bring forward, but I think with a good version history, it shouldn't be too much of a problem, along with a good warning with the first few versions.
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#3
Posted 13 July 2007 - 12:22 AM
I'd like to add that unless an extremely major change takes place in a latter release, a mod's 'success' will probably be capped by the first impression it has on its players. A buggy, unfinished, cohesion-lacking mod will drive away people, even if the idea behind it was promising. Those that like/don't dislike it will focus on 'what could've been' instead of other things, and even if those are taken care of in the next version, the replaying experience won't have the same impact.
If a mod is already more than decent on its open beta, delaying it for a short while in order to perfect the details for a full release won't make much of a difference. Waiting extra time is not really an issue for BG gamers, I believe most of today's mods in progress/on hold have been announced and/or started being worked upon more than years ago, and people are still expecting them (I am, at least).
#4
Posted 13 July 2007 - 04:48 PM
#5
Posted 13 July 2007 - 05:04 PM
If you don't want to play a alpha/beta wait for a release. If you want to contribute to the process then be a beta tester.
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#6
Posted 13 July 2007 - 05:33 PM
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#7 -Domi_Ash-
Posted 14 July 2007 - 10:24 AM
#8
Posted 14 July 2007 - 10:36 AM
But I guess it depends on your definition of "beta." To me, "beta" means that it's been tested on a bunch of computers that aren't yours, and the more obvious bugs have been caught. It may still contain a few typos or non-game-breaking bugs. A full release means that it has been tested on anybody and everybody's installation and it still works. To me, a closed beta kind of rules that out. I'll probably continue to call something beta long past the point when many modders would call it "version 1."
Please understand here that I'm speaking as a private individual and as a modder, not as staff for SHS. As for SHS policy, that will be determined by the mod hosting committee, not by me alone.
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#9
Posted 14 July 2007 - 04:54 PM
#10
Posted 14 July 2007 - 05:06 PM
As long as the mods are identified as alpha/beta, I've got no objections to making them publicly available. There are mods out there in full versions 1, 2, 3, etc. that still require manually setting the console to bypass certain bugs. That tells me it should have stayed in beta a little longer.
Edited by berelinde, 14 July 2007 - 05:13 PM.
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#11
Posted 14 July 2007 - 05:31 PM
I don't like to play public betas because I prefer to focus strictly on the gaming aspect of playing BG rather than waiting in suspense for a bug to emerge that will force me to stop playing.
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#12
Posted 15 July 2007 - 12:04 AM
However, I don't feel that this works OK with our community because
- 99% of users (me included) ignore the 'alpha' tag and expect a seamless mod. Enough of those people get angry at the modder.
- 99% of modders disappear after the first alpha, leaving a dangling, sucky mod, in the hopes that somebody decides to refine it. Closed beta would be good at avoiding part of the litter mods.
In my case (WeiDU), I keep closed betas, but share the link to the beta with anyone I trust who asks for it, to let them check out whatever they need. I do this because
- auto-updating would be a nightmare if you want to go from 199 to 199+feature1 to 199+feature1+patch1.2 to 200-rc1 to 200 (as we compare the version integer, not the version string).
- I like to reserve the option of breaking backwards compatibility from a beta to another.
- I want to avoid a newbie modder to ship an unlucky version of WeiDU and wreak havoc like v187 did
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#13
Posted 18 July 2007 - 05:39 AM
-Y-
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#14
Posted 18 July 2007 - 05:50 AM
I know everyone has an opinion on content and such, but as I study you folk's mods, I realize exactly how many very smart, very detail oriented people there are out there and how much I don't know. I wish that there was a way of doing collaborative bugfixing, where each modders work eventually went under the wringer, tightening, fixing, and cleaning up code for eachother and teaching eachother.
When I win the lottery, expect a monthly salary to commence imediately, so that all of you are required to spend 10 hours per month working over each and every mod in the community until he absolute best efort is expended to make things work the way each author intends.
(Told you I dream big).
Edit: oh, the topic... right. Beta releases with enough time to get things fixed. To me, "Alpha" means "Not completed in any meaningful way to an end user, suitable for a small group of friends with willingness to blultly and completely kick my butt." "Beta" means "I think I have fixed most things but am not able to tell what other folks will do to it, so go ahead an play and find out areas that I have not thought throuh completely".
Edited by cmorgan, 18 July 2007 - 05:52 AM.
#15
Posted 18 July 2007 - 06:06 AM
#16
Posted 18 July 2007 - 07:11 AM
I take "alpha" to mean "not bugchecked at all". Such early versions are probably better off closed, since it's likely too messy to be played "for fun". I don't really think it's necessary to wait for months for a "perfect" version, though. If I play a beta, I do so knowing full well that there may be bugs, and I certainly won't think less of the author if I happen to find some.
Those who want to wait for the final version are free to do so, but I like to have the option.
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#17
Posted 20 July 2007 - 07:29 AM
And yes, the author of the mod wouldn't be thought of any less, except probably by the person that forgot it wasn't the final release or something.
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#18 -Domi_Ash-
Posted 20 July 2007 - 07:38 AM
#19
Posted 29 July 2007 - 03:06 PM
Also, a reality point here. Has anyone ever released a "1.0" version and it was bug-free? Of course not. Therefore you are beta testing (or gama testing) your work as soon as players get their hands on it. You can try to tell yourself it isn't beta testing at this point, but lets face it the mod wasn't solid if players report bugs even a year or so later.
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#20
Posted 29 July 2007 - 09:30 PM
Also, a reality point here. Has anyone ever released a "1.0" version and it was bug-free?
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