Jump to content


Photo

Animations and dools


  • Please log in to reply
6 replies to this topic

#1 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

  • Member
  • 4505 posts

Posted 04 May 2003 - 06:52 PM

I was wondering two things

1) With the animations .2DA and the *very limited* space left for new avatars, would it be possible to either (i) expand the bottom of the document in Wordpad or whatever and add the avaar name there, or (ii) add to the bottom with Weidu with the Append command

2) What are the dimensions for the paperdoll graphics? Also, is adding another one of them for a new NPC a hard coded issue?

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#2 -Ghreyfain-

-Ghreyfain-
  • Guest

Posted 04 May 2003 - 09:24 PM

You mean IDS?

It's not a question of space in the IDS, it's question of spcae in the bgmain.exe. The designers only put in so many spots for animations. Apparently all the IWD animations work though (at least the ones I've tested)--assuming you're talking about ToB, that is.

#3 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

  • Member
  • 4505 posts

Posted 05 May 2003 - 02:30 AM

I've got a list of the IWD animations that can be used from Mortis. Can they be used directly placing them in the override folder or do I need to add them to the IDS?

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#4 -Ghreyfain-

-Ghreyfain-
  • Guest

Posted 05 May 2003 - 09:24 AM

Adding them to kit.ids would help, but you could directly hex edit the value into the .cre file if you're crazy. :)

Wait a while before trying this, because there's a tool that will help. I'll bug the guy who made it to upload it.

#5 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

  • Member
  • 4505 posts

Posted 05 May 2003 - 10:20 AM

Over at FWP right?

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#6 japheth

japheth

    Codewalker

  • Member
  • 317 posts

Posted 05 May 2003 - 05:23 PM

Okay, I uploaded it. I'm too lazy to make a readme or anything though.

http://www.3ddownloa...mportv1.0.0.exe

You need ToB and IWD installed for it to work. Just extract it to your BGII directory.
Check out BG1Tutu.

#7 -jcompton-

-jcompton-
  • Guest

Posted 05 May 2003 - 07:25 PM

How about putting it on the FW tools page along with LW's store thing?