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Wild Mages in 3rd Edition


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#1 AnnabelleRose

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Posted 01 August 2007 - 01:58 PM

Just not finding one that suits my taste, or has the feel of the 2nd edition one. :(

I own:
Wild Spellcraft - (printed and bound - probably the best one so far) from En Guild.
Wild Mages - (printed) from Sean K Reynolds Home page (It could use spells, but it is obviously a conversion from 2nd at least).
Encylopedia Arcane; Chaos Magic - By Mongoose (rubbish). I even have the Web Enhancement printed.
The Quintessential Chaos Mage - By Mongoose (rubbish).

Anyone else know of any other books with them in it?

I'd settle for a good homebrew with a conversion of the 2nd ed Wild Mage Spells from the Tome of Magic.

Edited for typos.

Edited by MajorTomSawyer, 01 August 2007 - 01:58 PM.

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#2 AnnabelleRose

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Posted 08 November 2007 - 07:27 PM

I am guessing no one knows any other sources for this?

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#3 Nerik

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Posted 09 November 2007 - 02:04 AM

I am guessing no one knows any other sources for this?


Well, there is a Wild Mage prestige class in Complete Arcane, but I wasn't particularly impressed. One problem (at least for certain characters) is that it is a prestige class - your character has to start out as some other type of arcane caster, and then 'go wild' as it were... but it might be what you're looking for.

Charles

#4 Acheron

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Posted 09 November 2007 - 10:00 AM

I am guessing no one knows any other sources for this?


Well, there is a Wild Mage prestige class in Complete Arcane, but I wasn't particularly impressed. One problem (at least for certain characters) is that it is a prestige class - your character has to start out as some other type of arcane caster, and then 'go wild' as it were... but it might be what you're looking for.

Charles


Not to mention, the Complete Arcane version doesn't bare even a passing resemblance to the 2ed Wild Mage. It is however WotC's take on what the Wild Mage looks like in 3.5ed. It at least maintains full caster progression... If it didn't do that it would suck.

For a wild mage base class like 2ed I'd make it the following way:

1.) Make it like a specialist mage without an opposing school (or maybe one opposing school depedning on how severe my surge chart was; bonus spell slot must be used by a wild magic spell). d4 HD, good will saves, familiar, scribe scroll @ level 1, possibly eliminate the bonus feats @5, 10, 15, and 20.

2.) Set up a surging mechanism (this is tough as it needs to be meaningful but it also needs to not kill the caster very easily; even 5% cahnce of surge and 5% chance of terrible death is almost sure to kill the caster before they get to too high a level even though there is only a 0.25% chance of dying at any casting because the number of castings is likely to be large).

3.) Randomize the caster level as is done in both 2ed and 3.5ed versions of the mage.

4.) Trick it out the class with wild magic spells modled after the ones that were found in 2ed (look on-line and you might find some conversions already made). When choosing new spells at level up, the player needs to choose one of his spells to be a wild magic spell (so make sure you have enough to go around).

5.) Make a few feats for the Wild Mage; something that allows them a chance to suppress surges into fizzled spells would be good one but don't make it too easy.

-Starcrunch

#5 Bluenose

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Posted 12 November 2007 - 01:33 AM

There's two places where you might be able to find mechanisms you could adapt. Firstly would be the XPH (Expanded Psionics Handbook), which has a class called the wilder which has some random surge effects in it's psionic manifestation. There's an expansion on this in Complete Psionic, a prestige class which makes the feature quite a lot more variable - sometimes the effect will fail entirely, sometimes the effect will be reduced or enhanced, and sometimes it will get out of control.

I've also seen somewhere a table which covered the effects of spellcasting on chaotic planes such as Limbo, where while the effects would usually be normal or slightly different there were other things that could happen. It might be possible to treat a wild mage as being 'touched by limbo', and permanently under the effects. It might have been in Manual of the Planes, but I lent my copy to someone so can't check. However it could have been a non-WotC source, so I'll have a check through my collection for it some time this week.

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#6 Deathsangel

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Posted 12 November 2007 - 01:41 AM

That table is in the Manual of the Planes (and maybe in DMG 3.5) Bluenose

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