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Bard songs


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#21 -Glabro-

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Posted 09 March 2009 - 12:25 AM

Oh, and checking with SK reveals that Imoen does have RR#BDF02 assigned as her bard song, just as she should.

#22 aVENGER

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Posted 09 March 2009 - 12:31 AM

...Imoen who's the bard via SK.


This may be causing your problem. I'd suggest using Leve1NPCs for changing Imoen into a Bard rather than using ShadowKeeper.

BTW, your install order is very... unconventional to say the least, so you are bound to run into more problems with your game later on. Try looking up the Big World Project documentation for proper instructions.

#23 -Glabro-

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Posted 09 March 2009 - 01:12 AM

This may be causing your problem. I'd suggest using Leve1NPCs for changing Imoen into a Bard rather than using ShadowKeeper.

BTW, your install order is very... unconventional to say the least, so you are bound to run into more problems with your game later on. Try looking up the Big World Project documentation for proper instructions.


Yeah, I noticed that I'd installed atweaks' bard song fix for invisibility, but did in fact copy back the old song files afterwards.
You're right, I didn't follow any specific order after after the fixpack and tweaks, but it's too late to do anything for that right now - I am not going to take another day installing BG2 and its mods any time soon! My TuTu game, at least, seemed to go without a hitch except for the very end where SCS's Sarevok death script was bugged.

Level1NPCs never did work for me, for some reason. I was happily thinking I'd recruited a barbarian Minsc for a good time until I realized he was still a ranger and L1NPCs hadn't worked (and yes, I did run it before recruiting anyone) while SK seemed to work okay, as long as I did the proper precautions of "zeroing" each NPC up.

I just checked out DLTCP again and found out that the song's projectile animation #300 was unknown (???). I switched that to the other songs' 158 instant area (party only) and the song started working again. Why it worked with Tutu, I'll never know, but this solution suits me for now.

#24 -Guest-

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Posted 09 March 2009 - 07:41 AM

aVENGER, can I just check what exactly you mean by "Unless you installed your mods in the same order it's likely that something got messed up in the process"? You're obviously aware that someone is highly unlikely to use the exact same mods for both Tutu and BG2, so if the mods you use from game to game are different, how can you install your mods in the same order for both games?

For example, if I install four mods and then RR for Tutu, but for BG2 I install three mods then RR, RR is the fifth mod I have installed for Tutu but only the fourth mod for BG2. Does this matter?

#25 aVENGER

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Posted 09 March 2009 - 08:46 AM

aVENGER, can I just check what exactly you mean by "Unless you installed your mods in the same order it's likely that something got messed up in the process"?


Well, I don't have personal experience with this as I prefer to manually re-create my Tutu characters in BG2 rather than importing them, but here's a post by CamDawg which summarizes the issue:

One of the problems with re-installing kit mods or transferring them to a different game is that the kit mods have to be reinstalled in the exact same order. Your character is set to use kit #x, and the Holy Liberator is a different number in your new game so it's defaulting back to a generic paladin. If you can figure out the old kit order and reinstall mods on your new game to make it happen, you'll see your character turn back into a Holy Liberator.


BTW, you might be better off asking that question in the official Tutu forum on PPG.

#26 -Guest-

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Posted 10 March 2009 - 09:10 AM

Ah, so it looks like you just need to install your kits mods and components in the same order for both games. That's easy enough.