I thought I was following directions when I added a line in the TP2, but I seem to have missed something:
EXTEND_TOP ~KorganD.bcs~ ~MageTrio/scripts/TM#KorganD.baf~
KorganD.baf is:
IF
GLOBAL("TM#DrunkenRevelry","GLOBAL",0)
InMyArea("Larz")
InParty("Larz")
CombatCounter(0)
!See([ENEMY])
!StateCheck("Larz",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
OR(11)
AreaCheck("AR0313")
AreaCheck("AR0406")
AreaCheck("AR0021")
AreaCheck("AR0509")
AreaCheck("AR0513")
AreaCheck("AR0522")
AreaCheck("AR0704")
AreaCheck("AR0709")
AreaCheck("AR1105")
AreaCheck("AR1602")
AreaCheck("AR2010")
THEN
RESPONSE #100
SetGlobal("TM#DrunkenRevelry","GLOBAL",1)
Interact("Larz")
END
Larz & Korgan talk, then the cutscene (Named tm#dri1) fires:
IF
True ()
GLOBAL("TM#DrunkenRevelry","GLOBAL",1)
THEN
RESPONSE #100
CutSceneId(Player1)
ActionOverride("Larz",EscapeArea())
ActionOverride("Korgan",EscapeArea())
StartMovie("RestInn")
ActionOverride("Larz",Interact("Korgan"))
END
//END CUTSCENE
They are supposed to then come back & interrupt everyone's rest, but they do not. Also, the movie fires before they EscapeArea, which does rather spoil the whole interrupted-night effect (or would if the return were happening).
So, yes, help would be appreciated*
*Is still very happy that--thanks in a large part to lots of help and advice from folk here--the Trio actually talk long enough to get to the broken cutscene
