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PST Animations to BGII


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#1 Cuv

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Posted 13 September 2007 - 10:45 PM

Okay... was bored, so I re-installed Torment to play it... then I wondered why nobody has really actually done this before.

I was looking at the Night Hag animation... and said to myself..."Self? Why don't we have Night Hags in BGII?"

Suprisingly... I answered myself..."We will shortly."

NightHag.jpg

Now don't get too excited... I have only ported over half of the animation so far.. and I can see that the shadows need to be cleaned up and a few other things... but she does stand there and will walk around :ph34r:

Just for fun

Cuv

Edited by Cuv, 20 September 2007 - 10:11 AM.


#2 Tassadar88

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Posted 13 September 2007 - 11:23 PM

... and when you are done with the creature animations, the spells will be waiting :devil:
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#3 Gort

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Posted 13 September 2007 - 11:41 PM

bah, right when I started to think about porting some flashy spell effects from PST (or other IE games) to BG2. I'm late with an idea again=).

#4 Cuv

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Posted 13 September 2007 - 11:54 PM

I bet the spell animations would be easier for sure :doh: Should have started with those... LOL

#5 Solar's Harper

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Posted 14 September 2007 - 07:18 AM

I like the idea of Annah's avatar being in BG2/TOB as well, what can I say, I'm a tiefling, and a tail fan. :lol:

Anyways I don't think the spell animations would be that much different, the main differences I could find between them was the darkening of the screen, the slight difference in pixel variations for obvious reasons, etc.

But still, nice idea Cuv. Me like alot already. ^_^

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#6 Rastor

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Posted 14 September 2007 - 02:09 PM

I would imagine that resizing the avatars and adding the missing frames would be the most difficult part of this project by far.

That said, I love the idea... I have thought about doing it, but I don't have the graphical skills. Nonetheless, I'm willing to give you a hand with this if you need it. :)
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#7 igi

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Posted 15 September 2007 - 03:14 AM

http://forums.blackw...hp?showforum=65 ?

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#8 Cuv

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Posted 15 September 2007 - 07:37 AM

http://forums.blackw...hp?showforum=65 ?


Thanks igi

Yep, those are the same roadblocks I have hit... but Bamworkshop will do the reflect image. The alignment is messed up, thanks for pointing me there for the formula... will give it a try. That seems to be the hardest part, rebuilding the missing facings. I didnt resize that bam at all... Ravel looks just fine to me at that size for a Night Hag. Maybe on the other animations.

It will, indeed be a ton of work... but it is something that I desire to do as my time permits. Don't hold your breath, I have tons of other projects going on.. but will see what I can do, one at a time maybe. Will keep everyone posted... and will post at G3 if I make it work and have it available for use.

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#9 Cuv

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Posted 16 September 2007 - 03:34 PM

:whistling: Muahaha... I figured out a way to generate the proper alignment in Photoshop :ph34r:

CWLKACAB_Sequence2_copy.gif

#10 Cuv

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Posted 16 September 2007 - 04:29 PM

Okay... here are some more that I mirrored in the last hour to see

CWLKCAMB_Sequence3_copy.gif
CWLKDABB_Sequence3_copy.gif
CWLKFELB_Sequence3_copy.gif
CWLKGRKB_Sequence3_copy.gif
CWLKLTHB_Sequence3_copy.gif
CWLKMKLB_Sequence3_copy.gif
CWLKNOFB_Sequence3_copy.gif
CWLKNOZB_Sequence3_copy.gif
CWLKSM1B_Sequence3_copy.gif
CWLKSM3B_Sequence3_copy.gif
CWLKTRCB_Sequence3_copy.gif
CWLKTREB_Sequence3_copy.gif
CWLKTRSB_Sequence3_copy.gif
CWLKVGYB_Sequence3_copy.gif
CWLKWIZB_Sequence3_copy.gif
CWLKWRMB_Sequence3_copy.gif
CWLKWURB_Sequence3_copy.gif
DAT1ANNB_Sequence2_copy.gif
DRUNANNB_Sequence3_copy.gif
DSP1HUFB_Sequence1_copy.gif
DSTDPROB_Sequence1_copy.gif

#11 Radagast-The-Brown

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Posted 16 September 2007 - 04:58 PM

Planescape animations pawn. No wonder I became nostalgic after I saw these :unsure:

I sure miss it damn. :crying:

Too bad that practically few people know about it, so no "real" modding ever happened for that game so it got kinda forgotten.... :wall:
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#12 Cuv

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Posted 16 September 2007 - 05:14 PM

Planescape animations pawn. No wonder I became nostalgic after I saw these :unsure:

I sure miss it damn. :crying:

Too bad that practically few people know about it, so no "real" modding ever happened for that game so it got kinda forgotten.... :wall:


I agree.... I miss it too. I am not even sure if you can get it any more. I have the original 4 disc version.

Well, I am making much better progress that I really thought possible. Now I need to try to do a full and complete animation.

Oh... for those that want to know the solution to aligning the mirrored images: Export each full animation sequence as a .gif , then open Photoshop. Now expand your layers and link all the layers... then 'flip horizontally', then resave and import back into Bamworkshop. Once the layers are all linked... they retain their position and perspective.

Anyone know if there is a .BAM plug-in for Photoshop? That would make it easy.

#13 Jarno Mikkola

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Posted 17 September 2007 - 01:04 AM

:rolleyes: You do know that the 14th(bat thing) and 17th(worm) of these creatures images have already been made into a creature and they work fine in Classic Adventures, how I don't know, and you might ask Sir BillyBob and the gang if they need help with more of them, as I see modder-modder cooperation as very enlightening.

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#14 Cuv

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Posted 17 September 2007 - 03:06 AM

:rolleyes: You do know that the 14th(bat thing) and 17th(worm) of these creatures images have already been made into a creature and they work fine in Classic Adventures, how I don't know, and you might ask Sir BillyBob and the gang if they need help with more of them, as I see modder-modder cooperation as very enlightening.


I did not know that :cheers: Thank you Jarno, downloading now... its big. Will take a look and shoot Sir BillyBob a PM after looking at the files.

Yep, they are in there and fully converted to work. It's a TC, so I guess no harm in using whatever animation slots they want to use... but for using the others I will have to be more creative. Will probably take Galactycon's approach. Sent SirBillyBob a PM to find out more

Edited by Cuv, 17 September 2007 - 04:03 AM.


#15 Jarno Mikkola

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Posted 17 September 2007 - 04:55 AM

Just to note, Sir BillyBob is away for a while now(about a week), so you might have to wait for a while.

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#16 Cuv

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Posted 28 September 2007 - 11:21 AM

Have made a little progress with animations... still really, really need a BAM plug-in for Photoshop. Anybody heard of one out there? Or anyone inclined to make one? Heh

Well, I have talked to SirBillyBob, and Galactygon about animations a little. Will keep working on things as I have the time.

I really get side-tracked easily... did you know that the PST areas almost translate straight over to BGII with wall polygons, containers, doors and triggers in tact? Check this out... opens up some more possibilities.

MortuaryToB.jpg

Mortuary2ToB.jpg

Okay... really gotta put this stuff aside and do what I am supposed to be doing. Hehe

Cuv

#17 Kaeloree

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Posted 28 September 2007 - 02:58 PM

There is indeed a BAM plugin for Photoshop, created by Seifer, I believe - you can find it here. :)

#18 SConrad

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Posted 28 September 2007 - 05:08 PM

I'm afraid it's only for .mos and .tis, though - not .bam. :(

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#19 Kaeloree

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Posted 28 September 2007 - 08:51 PM

Ah. :( Shame.

#20 Kulyok

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Posted 28 September 2007 - 09:16 PM

I really get side-tracked easily... did you know that the PST areas almost translate straight over to BGII with wall polygons, containers, doors and triggers in tact? Check this out... opens up some more possibilities.


Oooh - I wonder: maybe one of this possibilities may lead to a big(ger) PS:T resolution in the future? I wish it were possible...