Graphics: Bams needed for the Mage Trio
#1
Posted 26 September 2007 - 12:43 PM
1. What do you need? Item, animation, description...?
All the bam forms. Item-making itself is taken care of.
2. Describe the item/whatever in detail! Shape, style, colors...?
The actual item descriptions are semi-spoilerish, so I'd rather PM them to whoever decides to take this. The list and rough descriptions are:
a. A pile of fish guts. No real detail work needed
b. A flower necklace, preferably something like a lei.
c. Three leopard hairs.
d. Bird feathers. Three black feathers.
e. A resting magpie.
f. The root of healing. A carved tree root--this is the most elaborate of the lot.
3. Does it have bonus factors? (+1 thac0 - +5 thac0)
Item itself being made.
4. What about elemental damage? (Acid, Fire, Ice...)
Item itself already being made.
5. What material is the item made of?
I think self-evident? Ask if you're not sure
6. Any deadlines?
I've given up trying to estimate timing on this, but sooner rather than later as things are moving moderately quickly (Most banters are coded, one quest is in alpha-testing mode, and others are coded-but-not-tested)
7. What game and what mod is this for?
Baldur's Gate, SOA-TOB (Is there any other game?)
#2
Posted 26 September 2007 - 02:45 PM
Acceptable y/n?
Attached Files
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#3
Posted 28 September 2007 - 09:37 AM
#4
Posted 28 September 2007 - 10:28 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#5
Posted 28 September 2007 - 10:42 AM
[edit] Also, I'd like a bit more info on the "root of healing". Making something with a tree root alone isn't that bad, but depending on just how carved it is, it might be pretty darn tough to make something of it.
Attached Files
Edited by vilkacis, 28 September 2007 - 10:50 AM.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#6
Posted 28 September 2007 - 11:16 AM
For the root--whatever amount of carving is reasonable for you to produce. I'm thinking sort of runes-and-symbols type carving, but the type of rune-or-symbol needn't be clear as, in-game, it's not something anyone but the maker knows how to do.
#7
Posted 28 September 2007 - 01:42 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#8
Posted 28 September 2007 - 02:49 PM
#9
Posted 29 September 2007 - 04:54 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#10
Posted 30 September 2007 - 12:32 PM
#11
Posted 30 September 2007 - 11:35 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#12
Posted 01 October 2007 - 11:49 AM
These, however, were a bit out of the ordinary, so I had to draw from scratch.
Leopard hair...
...and what might possibly pass for a root of healing... in bad light, if you squint at it.
The marks on the base are actually "futhark" runes that spell out "healing", but nobody is going to know that from these pics.
Attached Files
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#13
Posted 01 October 2007 - 01:58 PM
Edit: And I love having the runes spell healing, even if most people will never know.
Edited by Bookwyrme, 01 October 2007 - 01:58 PM.
#14
Posted 02 October 2007 - 02:44 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#15
Posted 04 October 2007 - 03:52 PM
Glad you like 'em.
A lot