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City Guard Sccripting: Two things


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#1 Sticz

Sticz

    Monkey - In the time of Chimpanzees

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Posted 03 October 2007 - 06:18 AM

I was playing around with some new meshes (I only have one mod that I add things to constantly, it keeps my game cleaner) and came across an Exenm low-cut set for city guards. Is there a way to have the guards scripted to change gender during their rest cycle? I would want them to change back and forth so one day/night they are male, the next they are female. Since they have generic names the only way that I would notice the change would be if I went to watch them all go to sleep. Is this possible and would there be any conflicts (I.E. the would continuously change gender during sleep or it would interrupt their rest cycle)

Secconldy, I want the guards to attempt an arrest only if my bounty is say, under 1500 septims, otherwise they would just start attacking. How would I script that in to their reactions? Would that be a dialog issue or a active script issue. I would also not want them to start attacking due to the Gray Fox Cowl.

I am very used to scripting for Baldur's Gate, so I am new at TES scripting, though the premises are very similar.

Thanks for any and all help in this matter.


Sticz
"For a crazy person, you don't drool much." Complement from Dilbert's Wally.