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Etiquette on resurrected mods?


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#1 Caedwyr

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Posted 17 October 2007 - 08:44 PM

I was wondering what the etiquette on resurrected mods is with respect to making additional modifications, or producing another mod based heavily on a resurrected mod? Of course, I'd provide all the credit for the original work, but seeing as a lot of these seem to be abandoned and provided there isn't anything in the mod's readme that forbids the use of its material, would it be fair for me to do what I suggested in the first sentence?
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#2 Miloch

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Posted 17 October 2007 - 08:55 PM

Go for it.
http://www.shsforums...showtopic=24711

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#3 Caedwyr

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Posted 17 October 2007 - 09:44 PM

Thanks for the link.
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#4 Jarno Mikkola

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Posted 17 October 2007 - 10:12 PM

Well I would say, that if you want to make a mod based on another once work, you need to make sure that you try to reach him/her, but also that you are willing to get your code ripped and willing and able to help the original maker, when and if he/she comes back.

As for the time constraints, I would say that there are none, as long as you make clear that the mod can't be confused with the original product. And that you are willing to step back and pull the re-made version back(delete it, from everywhere).

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#5 Gort

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Posted 17 October 2007 - 11:22 PM

If it is a small mod (DS is what you keep in mind, right?), I'd just make it myself from the very start. Nobody could be blamed for that.

Edited by Gort, 17 October 2007 - 11:23 PM.


#6 Caedwyr

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Posted 18 October 2007 - 07:05 AM

Yep, its the DS kit. I got tired of the non-functioning kit that sounded interesting, so I gutted it and rebuilt a similar kit using many of the files. The new kit is obviously based on the original, but is still fairly different, especially under the hood.
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