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Lizardman/Wyvern Quest Bug?


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#1 Matsuemon

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Posted 04 November 2007 - 11:51 AM

I think I may need some assistance here. I've finished the Lizardman/Wyvern quest where you have to kill the wyverns for the lizardmen, then agree to go back and tell your people about the lizardmen's proposal. However, when I go back to the council, they won't acknowledge that I finished the quest. They keep telling me to go on the quest. Is this a bug or am I missing something? Thanks for your help!

#2 Jarno Mikkola

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Posted 04 November 2007 - 11:57 AM

Were you able to determine the true nature of the blight with the wyverns?(Hint, it wasn't just the Wyverns!!!)

I did tangle with the Ogre Magi, is that what he's talking about?

Yes.

Edited by Jarno Mikkola, 05 November 2007 - 12:30 AM.

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#3 Sir BillyBob

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Posted 04 November 2007 - 12:26 PM

Also, the Council has nothing to do with the wyvern quest. You got that quest from the lizard king. Therefore, tell him you finished the quest. He then tells you to go talk to your council to get the humans to help them.

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#4 Matsuemon

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Posted 04 November 2007 - 07:15 PM

Also, the Council has nothing to do with the wyvern quest. You got that quest from the lizard king. Therefore, tell him you finished the quest. He then tells you to go talk to your council to get the humans to help them.


Yes, I talked to the Lizard King and he told me to go talk to my people, which I did. But neither the council nor the captain lady are allowing me to advance. The previous poster mentioned something about the blight, and that it wasn't just the wyverns. I did tangle with the Ogre Magi, is that what he's talking about? Looking forward to continuing when I get this figured out

Edited by Matsuemon, 04 November 2007 - 07:16 PM.


#5 Sir BillyBob

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Posted 05 November 2007 - 05:53 AM

Clearing out the ogre magi family (there are several of them) will get you better respect from the lizardman king but just clearing out the wyverns does the actual quest.

What is this global set to: Global("TCCouncilAgrees2Liz","GLOBAL",0)
You can use the CLUA console to do a GetGlobal("TCCouncilAgrees2Liz","GLOBAL"), this will tell you the number.

Also, finishing the wyvern quest and talking to the lizardman king should have set this variable: Global("TCLizTellCouncil","GLOBAL",1)
This is what the Saltmarsh Captain is looking for. If you don't have it set to 1, you either didn't finish the talk with the lizardman king, or possibly you reloaded a saved game where you hadn't done that step but thought you did (I do this all the time).

Either way, set that second global and she will start the next process for you. When she sends you back to the king, that first global should be set above 1. Otherwise, he won't talk to you either.

Tired of Bhaal? Try some classics mods instead:
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#6 Matsuemon

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Posted 05 November 2007 - 06:28 PM

Clearing out the ogre magi family (there are several of them) will get you better respect from the lizardman king but just clearing out the wyverns does the actual quest.

What is this global set to: Global("TCCouncilAgrees2Liz","GLOBAL",0)
You can use the CLUA console to do a GetGlobal("TCCouncilAgrees2Liz","GLOBAL"), this will tell you the number.

Also, finishing the wyvern quest and talking to the lizardman king should have set this variable: Global("TCLizTellCouncil","GLOBAL",1)
This is what the Saltmarsh Captain is looking for. If you don't have it set to 1, you either didn't finish the talk with the lizardman king, or possibly you reloaded a saved game where you hadn't done that step but thought you did (I do this all the time).

Either way, set that second global and she will start the next process for you. When she sends you back to the king, that first global should be set above 1. Otherwise, he won't talk to you either.


Hey Sir, thanks for the reply! However, I'm not a modder at all, so I have no idea how to check on the global settings you mentioned. I went and talked to the King again, just to be sure, and everything is working on that end. I tried looking for a save game file where I could change the variables you mentioned, but couldn't find any text, only pics of the save games. Any suggestions?

Edited by Matsuemon, 05 November 2007 - 09:54 PM.


#7 leahnkain

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Posted 05 November 2007 - 10:01 PM

You have to open the cheat mode. This should give you an idea how to use the CLUA code.

Cheat Mode:
Before doing the following, make sure you backup the file. Using any text editor (Word, Wordpad, etc.), edit the "baldur.ini" file in your Baldur's Gate directory. Under the (Program Options) heading, put Debug Mode=1 (case sensitive). Now during play press Crtl + Space and a window will pop up. Enter any of these codes and then press Enter. Now press Ctrl + Space to close the console window . Note: These are all case sensitive.

Code Effect
CLUAConsole:SetCurrentXP("0-2950000") Set experience points for selected character or group
CLUAConsole:AddGold("") Set available gold
CLUAConsole:ExploreArea() Full map
CLUAConsole:MoveToArea("") Teleport to indicated location
CLUAConsole:CreateCreature("") Spawn monster
CLUAConsole:CreateItem("") Spawn item
CLUAConsole:EnableCheatKeys Enable in-game key cheats
CLUAConsole:CreateItem("",) Spawn multiple item

In-Game Cheat Keys:
Use one of the following codes during game play after using the CLUAConsole:EnableCheatKeys() code to enable the cheat.

Code Effect
Ctrl + R Heal character
Ctrl + J Move party to pointer location
Ctrl + T Heal and remove harmful spell effects from party
Ctrl + Y Kill selected character or monster
Shift + Ctrl + 8 Maximum stats at character generation screen

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#8 --jay_ellingson--

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Posted 14 November 2009 - 06:37 PM

I accessed the CLUA console and when I typed in the different Global commands as specified above I got "Active stack" and nothing changed. Guess I am lost as well...

#9 Solar's Harper

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Posted 15 November 2009 - 01:49 AM

An alternative to the CLUAConsole would be Shadowkeeper, it should list the global you require, and give the opportunity to change it directly for the selected save file, though considering how many globals we've made so far, it could be quite a look to find - nonetheless it is somewhat orderly a benefit. :)

Far as I can see, nothing in the D files is out of order, everything should be working well for both the Lizard King, and the Captain, though do be mindful you will need to wait for yet another meeting (don't think this one you attend, can't remember) before the global you require is set to allow you to return to the lizards, and give them your support. Shouldn't really take more than 24 hours from when you tell her the news.

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#10 Sir BillyBob

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Posted 17 November 2009 - 04:57 PM

You don't attend that meeting. She just asks for a day before you come back to her.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website