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Dialoge.tlk problems


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#1 T.G.Maestro

T.G.Maestro

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Posted 21 May 2003 - 01:04 AM

Hi there!

I have an problem, which I cannot solve correctly. I have many mods installed (at least 10), and I often alter them for fun, or to balance one or two things. I've also created many custom items, spells, characters, and revised many older .itm, .spl, .bcs or .cre files. To do this I used IEEP, or Creature Maker.
My main problem is with the dialoges. Each time I alter the description of an existing item (or spell), or create a new one, IEEP saves its dialoge.tlk string reference to a brand new string. This is all well and fine, until a new mod is installed over BG2, or I download the latest edition of one of the mods out there (for example Tactics). Each time this happens, and this mod is installed on the PC, many of the (altered) dialoge files are messed up. And not only in the backup folder (I store all the modified files there, including .spl, .itm, .cre files, etc...) but in the SoA main folder as well (where the .exe icons and the folders of the mods appear). This situation is quite annoying, because many times I have to uninstall the whole game. :huh: .

If someone could give me a hand in this and tell me what I should do to avoid these conflict between dialgoe.tlk strings, it would be greatly appreciated!

Thanks in advance!
TGM
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#2 -Alan M.C.-

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Posted 22 May 2003 - 09:41 AM

Hi TGM,


It's annoying isn't it?
Why don't you use weidu.exe and a tp2 file to update the strings references of your items?

Example of TP2 file
BACKUP ~items\backup~
AUTHOR ~TGM~

BEGIN ~Itemsfor BGII - TOB~

//Example with item
COPY ~Items(your folder in BGII)\MISCK1.itm~ ~override\MISCK1.itm~
SAY NAME1 ~My item~
SAY NAME2 ~My item~
SAY DESC ~This item is really great~

//Example with creature
COPY ~creatures(your folder)\mymod.cre~ ~override\mymod.cre~
SAY NAME1 ~My MOD~
SAY NAME2 ~MY MOD~
SAY BIO ~Very easy isn't it?~


Make an Item.tp2 file then rename weidu.exe setup-item.exe and then use this file to install your items. Weidu will sort out Dialog.tlk for you, each time you change MODs and so on.

Alan M.C.

NB: I have not managed to get weidu to get spell strings. The DESC does not work but for spells but items, creatures and the likes brilliant.

#3 -Ghreyfain-

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Posted 22 May 2003 - 09:46 AM

Use SAY UNIDENTIFIED_DESC for the spell description (it's at the same offset in a .spl file as the unidentified description is in an .itm file, in case you're wondering).

#4 -Alan M.C.-

-Alan M.C.-
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Posted 22 May 2003 - 09:57 AM

Thanks Ghreyfain. I'll try it right away!

Hi TGM,

I have suddenly a doubt on the above, since I sometimes have same problems and have to use the fixing script on Kiara to get back all the names (Creature, cutsom spells and items...) right. Try the above, if you still have problems, I'll help you with a fixing script.

Alan M.C.

#5 T.G.Maestro

T.G.Maestro

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Posted 25 May 2003 - 10:18 PM

Thanks for all the ideas, I will go through that as soon as I have some spare time! But first I have to explore WeiDU a little bit, because I'm quite amateurish with that tool right now :unsure: ...
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#6 Zvijer

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Posted 29 May 2003 - 08:26 AM

If you wish just to alter an existing textual reference, you can do it with Near Infinity or BG2 TLK Editor.