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Worldmap v6 Consolidated Patch


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#1 ilot

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Posted 11 December 2007 - 12:52 AM

Hi

I have the version 6.6.1:

I uninstall my current version of Worldmap (6.6.1) and re-Run my Worldmap v6 including the "Worldmap v6 Consolidated Patch".
When I play the game and I see the worldmap, my game "go in crash"

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#2 erebusant

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Posted 11 December 2007 - 06:53 AM

Hi

I have the version 6.6.1:

I uninstall my current version of Worldmap (6.6.1) and re-Run my Worldmap v6 including the "Worldmap v6 Consolidated Patch".
When I play the game and I see the worldmap, my game "go in crash"

Did you allow the mos at the very end to unpack fully? please post your WeiDU log.

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#3 ilot

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Posted 12 December 2007 - 05:30 AM

Thanks for your reply erebusant :)


I've seen that :

If I install:
1. gui-setup
2. worldmap
no crash!

If I install
1. worldmap
2. gui-setup
crash!


In This is moment I don't can send my WeiDU log but I've installed:

BGT 1.05A
ROT
TDD
CTB
SOS
DARK SIDE OF THE SWORD COAST
NORTHERN TALES OF THE SWORD COAST
SOBH
WORLDMAP 6.6.1
GUI-SETUP

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#4 erebusant

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Posted 12 December 2007 - 06:44 AM

Thanks for your reply erebusant :)


I've seen that :

If I install:
1. gui-setup
2. worldmap
no crash!

If I install
1. worldmap
2. gui-setup
crash!


In This is moment I don't can send my WeiDU log but I've installed:

BGT 1.05A
ROT
TDD
CTB
SOS
DARK SIDE OF THE SWORD COAST
NORTHERN TALES OF THE SWORD COAST
SOBH
WORLDMAP 6.6.1
GUI-SETUP

That is very odd behavior. I can't tell you how many times I've de-installed the GUI switcher, then the Worldmap, and then re-installed the map and the GUI switcher in that order with no issues. I don't have an answer for what is going on with your install, but, as long as it works ok with putting the GUI switcher before the worldmap, I'd go ahead and proceed that way since they're right at the end of your install.

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#5 ilot

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Posted 17 December 2007 - 02:48 AM

That is very odd behavior. I can't tell you how many times I've de-installed the GUI switcher, then the Worldmap, and then re-installed the map and the GUI switcher in that order with no issues. I don't have an answer for what is going on with your install, but, as long as it works ok with putting the GUI switcher before the worldmap, I'd go ahead and proceed that way since they're right at the end of your install.



Ok thanks a lot erebusant ^_^

last question: the consolidated patch should be installed: without CTB installed?and in the next version is included this patch???

Edited by ilot, 17 December 2007 - 02:49 AM.

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#6 erebusant

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Posted 17 December 2007 - 06:41 AM

That is very odd behavior. I can't tell you how many times I've de-installed the GUI switcher, then the Worldmap, and then re-installed the map and the GUI switcher in that order with no issues. I don't have an answer for what is going on with your install, but, as long as it works ok with putting the GUI switcher before the worldmap, I'd go ahead and proceed that way since they're right at the end of your install.



Ok thanks a lot erebusant ^_^

last question: the consolidated patch should be installed: without CTB installed?and in the next version is included this patch???


You should install the consolidated patch anyway as it takes care of a couple other issues as well. It won't hurt if CTB is installed.

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#7 ilot

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Posted 17 December 2007 - 06:48 AM

Thanks erebusant and for next version when will exit... :)

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#8 10th

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Posted 01 January 2008 - 02:24 PM

The usual Destination Unreachable problems, this time with the Forest of Mir. Normally you could travel to Forest of Mir, unfortunately even with the consolidated patch installed you can't.

If I look at the the updated links-tables from the patch there is no area-link to AR5202 - the Forest of Mir. Moreover it's a bit amusing if ToB Areas have an area-link to the City Gates even though you can't travel to them as you are in ToB.

This only applies to the option where ToB also uses the same worldmap as SoA. With the clothmap-style map for ToB you don't have any problems but you get really weird icons. The Sahuagin City icon instead of Saradush etc.

10th

Attached Files


Edited by 10th, 01 January 2008 - 02:50 PM.

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#9 erebusant

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Posted 01 January 2008 - 04:24 PM

The usual Destination Unreachable problems, this time with the Forest of Mir. Normally you could travel to Forest of Mir, unfortunately even with the consolidated patch installed you can't.

If I look at the the updated links-tables from the patch there is no area-link to AR5202 - the Forest of Mir. Moreover it's a bit amusing if ToB Areas have an area-link to the City Gates even though you can't travel to them as you are in ToB.

This only applies to the option where ToB also uses the same worldmap as SoA. With the clothmap-style map for ToB you don't have any problems but you get really weird icons. The Sahuagin City icon instead of Saradush etc.

10th

Here. Replace your BP-BGT_Worldmap/lib/new_tables_BP.tph with the attached. It should be more to your liking.

Attached Files


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#10 10th

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Posted 01 January 2008 - 06:00 PM

Thanks :D

10th
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#11 Aramyr

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Posted 08 January 2008 - 12:00 AM

The save game convertor didn't work.After uninstalling the map, unpaking the patch and rerun the worldmap the promenade still unreachable. Because of some syntax error occur during the installation. Does anybody has the same problem?

#12 erebusant

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Posted 08 January 2008 - 05:38 AM

The save game convertor didn't work.After uninstalling the map, unpaking the patch and rerun the worldmap the promenade still unreachable. Because of some syntax error occur during the installation. Does anybody has the same problem?

Can you post your WeiDU log and your BP-BGT-Worldmap debug file?

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#13 Aramyr

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Posted 10 January 2008 - 12:09 AM

OK here is my weidu. I'm sorry the debug is on my home computer, I'll upload it tomorrow. I tried both WM 6.6 and 6.6.1 both has the same problem in the SoA part of the game: the Promenade and the Umar Hills unreachable.

Attached Files


Edited by Aramyr, 10 January 2008 - 12:10 AM.


#14 erebusant

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Posted 10 January 2008 - 04:11 AM

OK here is my weidu. I'm sorry the debug is on my home computer, I'll upload it tomorrow. I tried both WM 6.6 and 6.6.1 both has the same problem in the SoA part of the game: the Promenade and the Umar Hills unreachable.

You need to have one of the WM6 mods installed to be able to install WMv6. Either BGT, CtB, SoS, TDD, etc, etc.

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#15 Aramyr

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Posted 10 January 2008 - 11:53 PM

OK thank for help, I'll check that . I'll use WM6 named mods.

#16 Aramyr

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Posted 11 January 2008 - 12:09 AM

BTW: DSotSC v195 and NTotSC 155 will do? This was a stupid question, but I'm getting confused.
I didn't found DSotSC4BGTWeidu185WM6.RAR NTotSC4BGTWeidu185WM6.RAR named files only without WM6. I use that ones I've downloaded from here. I only have problems in the SoA part of the game that is not so modded:
[
  • Ding0quest pack
  • Unfinished business
  • Rouge refinements
  • BGT Tweaks
  • Bg2 tweaks

Attached Files


Edited by Aramyr, 11 January 2008 - 12:30 AM.


#17 erebusant

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Posted 11 January 2008 - 06:42 AM

BTW: DSotSC v195 and NTotSC 155 will do? This was a stupid question, but I'm getting confused.
I didn't found DSotSC4BGTWeidu185WM6.RAR NTotSC4BGTWeidu185WM6.RAR named files only without WM6. I use that ones I've downloaded from here. I only have problems in the SoA part of the game that is not so modded:
[

  • Ding0quest pack
  • Unfinished business
  • Rouge refinements
  • BGT Tweaks
  • Bg2 tweaks


DSotSC 195 and NTotSc 145 are fine, but you'll need BGT to install them.

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#18 Aramyr

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Posted 11 January 2008 - 11:34 PM

It seems my Weidu log is just the half the real one. I mean I've installed:
bg2 fix pack
BGt 104
DsotSC 185
NTotSC 155
SoBH 205
TGCE
BG1UBv 4v31
SCSv 7
D0questpack v23
UB
RR
BGTTweaks
BG2 tweaks
Worldmap 6.6 or 6.6.1
And just the Shadows of Amn portion of the game has destination unreachable problems.Does the BG1 mods make any effects like this to the Shadows of Amn part of the game?