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How do you equip Jaheira?


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#1 Klorox

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Posted 11 December 2007 - 07:00 AM

She can go a lot of different ways.

I think most people slap a STR belt on her, and the best armor possible. After that, there's a lot of ways to go:

Do you go for a spear? Staff? Club & Shield? Dual Wielding (Belm is an awesome off-hand weapon and she can use it).

I'd love to hear some ideas.
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#2 qwest

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Posted 11 December 2007 - 07:06 AM

i've tried alot of ways to do up jaheira. i like her as a fighter. she gets the sheilds and one handers. the other way i like her is healer/party buffer... sweet zone is a party saver. she does well as a support class.

Edited by qwest, 11 December 2007 - 07:06 AM.

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#3 Miloch

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Posted 11 December 2007 - 07:29 AM

How do you equip Jaheira?

The only thing I equip her with is boots. Specifically, a swift boot in the arse toward the nearest unused building :D.

Heh heh. Ok, when I do use her, I usually give her a staff I think. Depends on the mods you have - BG1NPC adds a quest club for her and a druid spear; BG2 has even more mod options.

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#4 cmorgan

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Posted 11 December 2007 - 08:20 AM

scimitars all the way for my playstyle; shield/scimitar/staff/sling combo. But for the most part, she is the Anti-Magic offense (gotta love insect plagues interrupting spellcasters) and the party "buffer". I usually rebuild her proficiencies to replace club with staff/sling, and go from there. She just seems more "staff-y" - to me, barbarians and huge hulking creatures wield treebranches as weapons. For a druid, I see staff and sling as the way to go, and her sharp tongue seems to lead to scimitars in my mind.

#5 WizWom

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Posted 11 December 2007 - 08:30 AM

I usually kit het out for one-handed weapons and the second best armor, battle support for a main melee pure class fighter. Not being able to hit grandmastery hurts her as a fighter, and stoneskins really makes her a good choice for being the brunt of the enemy's attacks.

Giant strength belt, her pin later, shield as appropriate for the situation (M.R., saves, harmony, balduran), boots of speed (because if she's there first, the monsters will target her), cloak of sewers or reflection.

The other option is a sling, and letting her be baggage.

#6 berelinde

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Posted 11 December 2007 - 03:35 PM

I usually equip her by stripping her of all weapons and armor and then send her off to chill in front of Harper Hall.
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#7 Klorox

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Posted 12 December 2007 - 12:05 PM

Sorry for the confusion everybody, I meant in BGII.

Not being able to go more than ** doesn't hurt in BGII, and you have a lot of ways to increase her STR (the weakest part of her warrior abilities).

I'm stuck between going for staffs & spears & 2 handed style, or to go for dual wielding a club and scimitar. She'll get to level 9 for me tonight, and I need to make a decision. Hmmmmmm...
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#8 Choo Choo

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Posted 12 December 2007 - 12:24 PM

I usually give her Ixil's Pike in ToB. Spear.

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#9 Kellen

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Posted 13 December 2007 - 07:13 AM

At the end of SoA she gets the Staff of the Woodlands, if I have Item Upgrade(or whatever it was) she keeps it in one of her slots for the rest of time. Up till that point she switches mostly between Rashad's Talon/Belm and Gnasher in the second.
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#10 Jolyth

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Posted 13 December 2007 - 07:50 AM

When I do have her, I give her a sling, the Helm of Balduran and Chain of the Dead till some better armor comes up. After most of her quests are done I go ahead and let her leave in the middle of the night and just do not go after her. I find her griping too annoying. She has no patience for cities and I have no patience for the constant nagging about the child of Bhaal thing

In the rare event I keep her, she gets the Staff of Thunder or Woodlands later

Edited by Jolyth, 13 December 2007 - 07:50 AM.

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#11 Solar's Harper

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Posted 13 December 2007 - 02:47 PM

Where for art thou Elminster and thy Harper Pin for Jaheira, eh? eh? :D

Heh, I gotta agree with CMorgan about the insect plague, since these damn mages tend to be the worst to deal with... what is up with them and mirror imaging, and then disappearing+stoneskin as soon as I get within range!?

Its not like I'm going to hurt them... much. :devil:

Either way for having her fight I usually rely on the forms she can take, a druid's best assets in my opinion. If she isn't at a range, then she's usually in one form or another as long as the fight is tougher than your random group of ruffians in the docks or slums districts.

Outfitting her with the Shield of Balduran does wonders as well when dealing with Beholders. :)
A pity her luck runs out with the vile illithids...

Anyway, she's possibly one of the better Support characters, if I want a fighter, I'll get a single classed fighter/ranger/paladin. :)

Edit: Oh right! Armor.

Well as for that, she usually gets an even balance depending on how things go, she's not exactly desperate for chainmail, and I prefer to avoid any heavier splint or plate mails since they just get her encumbered way too easily.

And since Barkskin can fix the problem of AC easily enough in the early stages, there's another reason why she usually ends up with one of the leather armor types, or when I can afford it as far as party balance goes, chain mail.

Magic items on the other hand, such as the affore mentioned Harper's Pin and a helmet of such and such (really depends on which foes I'll be facing: ie - vs vampires equip charm protection).

Personally I'm a fan of having all of my team members covered with haste however, and Speed Potions are not always the best way to go about things but nessecary nonetheless... until you get Boots of Speed of course. ^_^

Edited by Solar's Harper, 13 December 2007 - 02:52 PM.

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#12 Pandæmonium

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Posted 13 December 2007 - 03:19 PM

I usually rebuild her proficiencies to replace club with staff/sling, and go from there.


I used to do this too actually.
Recently I've been exploiting the fact that she's one of the few characters I can think of off-hand to come with native Scimitar proficiency.
I've only recently started to explore her magical ability as useful for anything other than patching up wounds.
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#13 Gabrielle

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Posted 15 December 2007 - 08:53 PM

She can go a lot of different ways.

I think most people slap a STR belt on her, and the best armor possible. After that, there's a lot of ways to go:

Do you go for a spear? Staff? Club & Shield? Dual Wielding (Belm is an awesome off-hand weapon and she can use it).

I'd love to hear some ideas.

Oh no not that. I give her the belt of gender.

I give her a scimitar of some sort and a shield. Spears and clubs don't cut it in my well armed and armored party.

Edited by Gabrielle, 15 December 2007 - 08:55 PM.

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#14 Solar's Harper

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Posted 15 December 2007 - 09:07 PM

Oh no not that. I give her the belt of gender.


Um, a male Jaheira? :blink:

Eh, no thanks, cursed team members prove to be a liability with all the whinging. :)

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#15 Gabrielle

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Posted 15 December 2007 - 09:12 PM

Oh no not that. I give her the belt of gender.


Um, a male Jaheira? :blink:

Eh, no thanks, cursed team members prove to be a liability with all the whinging. :)

She wants to act like a man, by the gods I'll make sure she gets her wish. :)
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#16 Solar's Harper

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Posted 15 December 2007 - 09:15 PM

Well I suppose the only downside to it is whenever she mentions her staff or something, someone is bound to make a bad joke out of it... err. Nevermind. :whistling: *shuffles off stage*

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#17 Kai Hohiro

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Posted 16 December 2007 - 11:10 AM

I usually equip her with a good strength item and shield.
Weapons wise I do the standard club/scimitar/sling.

I try to avoid having her use a sling however, because unless you specialize in them and/or have a really awesome sling and bullets, they do pitiful damage and have a very slow ROF compared to other missile weapons.

I might wanna try the Dual Wield build in my next playthrough though. Afterall she does have a decent dex and her hitpoints are okay-ish, so the trade off does seem worthwhile. The only real hindrance are her starting proficiencies.

Edited by Kai Hohiro, 16 December 2007 - 02:54 PM.


#18 -The Necromancer-

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Posted 20 May 2017 - 06:10 PM

Yeah, I totally agree.



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