Penfold, on Oct 29 2008, 12:42 AM, said:
IE games and NVidia Series 8 video cards
#61 -Penfold-
Posted 02 November 2008 - 09:25 PM
#62 -Golden Blue-
Posted 08 November 2008 - 01:08 PM
(Sorry for my poor English, I'm not a native speaker.)
#63
Posted 08 November 2008 - 05:40 PM
Golden Blue, on Nov 8 2008, 10:08 PM, said:
(Sorry for my poor English, I'm not a native speaker.)
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#64 -Golden Blue-
Posted 11 November 2008 - 11:18 AM
the bigg, on Nov 8 2008, 05:40 PM, said:
Well, I think this is nVidia's problem, so they should pay the bill. For those who bought a nVidia card, and can't get their beloved games running, it's unacceptable.
Actually, I find a way to submit an issue to nVidia's customer service. You can ask them questions, and they will response.
Maybe it's a good idea to give it a try.
You can submit an issue here:
http://nvidia.custhelp.com/cgi-bin/nvidia....ser/std_alp.php
#65
Posted 11 November 2008 - 12:04 PM
Golden Blue, on Nov 11 2008, 08:18 PM, said:
Actually, I find a way to submit an issue to nVidia's customer service. You can ask them questions, and they will response.
Maybe it's a good idea to give it a try.
You can submit an issue here:
http://nvidia.custhelp.com/cgi-bin/nvidia....ser/std_alp.php
Besides, I guess that any competent customer support person will find this thread and point out the VBS workaround, stopping the chain before you reach a driver programmer.
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#67
Posted 12 November 2008 - 01:50 PM
Guest, on Nov 12 2008, 11:36 PM, said:
set bgdx = CreateObject("Wscript.shell")
bgdx.run("dxdiag.exe")
wscript.sleep 5000
bgdx.sendkeys ("{TAB}{RIGHT}{RIGHT}")
wscript.sleep 500
bgdx.sendkeys ("{TAB}{TAB}{TAB}{TAB}{TAB}{ENTER}")
wscript.sleep 500
bgdx.sendkeys ("{ENTER}")
wscript.sleep 500
bgdx.Run "bgmain2.exe", 1, True
wscript.sleep 500
bgdx.sendkeys ("{ENTER}")
wscript.sleep 500
bgdx.sendkeys ("{ENTER}")
wscript.sleep 500
bgdx.sendkeys ("%{F4}") And when that's done, to use "Save As" -command(All files(*.*)) and write "bg.vbs" without the quotes, and done.
Edited by Jarno Mikkola, 12 November 2008 - 01:51 PM.

Markaan Raneshark said:
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.
Darpaek, on 26 January 2010 - 09:58 PM, said:
Miloch, on 07 July 2010 - 07:06 PM, said:
#68
Posted 12 November 2008 - 03:05 PM
bgdx.Run "bgmain2.exe", 1, Truedoes not specify a path for bgmain2.exe, you'd better put the vbs file in the game directory, although this may not be mandatory. Windows may have a way to find it through the registry, but I don't know if it work with all Windows versions.
#69
Posted 13 November 2008 - 10:36 AM
Icen
#70
Posted 13 November 2008 - 11:48 AM
Icendoan, on Nov 13 2008, 08:36 PM, said:
Jarno Mikkola, on Nov 12 2008, 11:50 PM, said:
Edited by Jarno Mikkola, 13 November 2008 - 12:33 PM.

Markaan Raneshark said:
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.
Darpaek, on 26 January 2010 - 09:58 PM, said:
Miloch, on 07 July 2010 - 07:06 PM, said:
#71
Posted 13 November 2008 - 11:53 AM
I can save a .tp2 file in notepad with only saying "whatever.tp2" and saving.
Icen
#72 -AotrsCommander-
Posted 15 December 2008 - 05:38 PM
(I've been trying to tweak the game a bit, but had no real luck (I've running a 8600GTS on XP); best I can manage is edge the hardware acceleration down and that leaves cursor trails. I forced disabled the vsync with the nvidia control panel which appeared to achive presicely nothing.)
I attempted to use the bg.vbs file, but it didn't seem to do anything. I copy-pasted the code, used save as to save it as bg.vbs and put in the folder with Torment.exe. And obviously, changed the line
bgdx.Run "bgmain2.exe", 1, True
to
bgdx.Run "Torment.exe", 1, True
Is there anything else I should do, as this didn't seem to do anything. (I'm afraid I'm a complete beginner when it comes to this sort of thing...) I'm almost 100% I must be doing something wrong somewhere...
I'm also not entirely following what the bigg said in the first post:
the bigg said:
As far as I can find, there's only three graphic options in Torment, Software Blitting, Software Mirroring and Software Transparency. Are you talking about something different (in the nvidia control panel or something or some third-party application, like the widescreen mod I keep hearing about?)
Any help would be greatly appreciated!
#73
Posted 23 December 2008 - 12:07 PM
Edited by Tolknaz, 23 December 2008 - 12:10 PM.
#74
Posted 23 December 2008 - 02:15 PM
Tolknaz, on Dec 23 2008, 10:07 PM, said:
the bigg said:
Of course it a little harder to make the configuration on the game with Vista, as you need to disable the User Account Control, and then make the changes to the torment.ini by hand, know that 1 means Enabled while 0 means Disabled etc minor things...

Markaan Raneshark said:
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.
Darpaek, on 26 January 2010 - 09:58 PM, said:
Miloch, on 07 July 2010 - 07:06 PM, said:
#75
Posted 23 December 2008 - 04:07 PM
Jarno Mikkola, on Dec 24 2008, 12:15 AM, said:
Tolknaz, on Dec 23 2008, 10:07 PM, said:
No offence meant and no attack intended, but what options? Thebigg speaks of enabling software transparency, but it has been said before and i say it again, that using software transparency fixes things aesthetically, but makes at least planescape: torment and baldur's gate games unplayably slow regardless of your hardware. You're welcome to try these options yourself if you don't believe me. This has nothing to do with widescreen mod by the way, thebiggs mod is top notch job. The truth is that if you are using Nvidia 8xxx and up series card at the moment, your exact 3 options are:
1. All kinds of transparency issues that in some cases can be cured somewhat when going into the game menu and then entering game again (fog of war consisting of black boxes can be worked around this way, other transparency issues remain).
2. Unacceptable game performance when turning on software transparency.
3. Flickering mouse cursor that leaves artifacts on it's way if you disable graphics hardware acceleretion using directxdiag or otherwise.
I merely added fourth, that for me means i can have PS:T graphics back in their full glory using a virtual machine and still get somewhat acceptable performance.
Edited by Tolknaz, 23 December 2008 - 04:08 PM.
#76 -dazzle-
Posted 04 January 2009 - 11:01 AM
I managed to fix this problem for baldur's gate in vista by enabling software directdraw. Maybe it also works in XP and for other infinity engine games, I haven't tried. It'll only work for the 2d rendering engine (OpenGL mode won't work). After you've applied the fix, the game is very fast and without any artifacts. The fix is permanent. You don't need loader scripts or stuff like that.
Here's how to:
1. Download and install the microsoft application compatiblity toolkit:
http://www.microsoft.com/downloads/details...;displaylang=en
2. Start the 'Compatibility Administrator' with administrator rights.
3. Click the 'New' Button
4. Right click the new database. Select 'Create new application fix...'
5. Name your program and vendor however you like. Browse to your bgmain2.exe file. Click next
6. Select 'None' for operating system modes. Don't select additional compatibility modes. Click next
7. Tick the 'ForceDirectDrawEmulation' compatibility fix.
8. Click next and finish.
9. Save your database.
10. Right click the database and select install. This will install the database.
11. Close the compatibility administrator and start baldur's gate. It should work correctly in 32bit mode without any ingame rendering fixes. You don't need to run the compatibility administrator again.
#77 -MoodyDork-
Posted 10 January 2009 - 06:38 AM
evilsofa, on Jun 30 2008, 03:12 AM, said:
In the latest nVidia driver's Control Panel, you get to set up individual preferences for each application (don't need Riva Tuner anymore). For BG2+ToB, you'll want to force off Vsync for baldur.exe AND bgmain.exe at the very least.
If the initial screen where you select Shadows of Amn or Throne of Baal is flashing, you need to turn off Vsync for bgmain.exe.
It may be easiest to just go to the nVidia Control Panel's Global Application setting and force off Vsync there. When I do that, the flashing is gone even from the test in BGConfig. If you are playing other games for which you want Vsync on, you'll need to make sure that their settings in the nVidia Control Panel override the Global Application setting.
it's not vsync, it's tripple buffering. i tried different settings and found out that with tripple buff off, and vsync on, the flashing stops.
#78
Posted 10 January 2009 - 07:06 AM
dazzle, on Jan 4 2009, 08:01 PM, said:
I managed to fix this problem for baldur's gate in vista by enabling software directdraw. Maybe it also works in XP and for other infinity engine games, I haven't tried. It'll only work for the 2d rendering engine (OpenGL mode won't work). After you've applied the fix, the game is very fast and without any artifacts. The fix is permanent. You don't need loader scripts or stuff like that.
Here's how to:
1. Download and install the microsoft application compatiblity toolkit:
http://www.microsoft.com/downloads/details...;displaylang=en
2. Start the 'Compatibility Administrator' with administrator rights.
3. Click the 'New' Button
4. Right click the new database. Select 'Create new application fix...'
5. Name your program and vendor however you like. Browse to your bgmain2.exe file. Click next
6. Select 'None' for operating system modes. Don't select additional compatibility modes. Click next
7. Tick the 'ForceDirectDrawEmulation' compatibility fix.
8. Click next and finish.
9. Save your database.
10. Right click the database and select install. This will install the database.
11. Close the compatibility administrator and start baldur's gate. It should work correctly in 32bit mode without any ingame rendering fixes. You don't need to run the compatibility administrator again.
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#79
Posted 10 January 2009 - 04:58 PM
BTW, I'm doing it on XP SP3 and an NVIDIA 7600GS card.
Did I miss a step anywhere?
Qwinn
Edited by Qwinn, 10 January 2009 - 04:59 PM.
#80 -Tyr Vedra-
Posted 11 January 2009 - 05:07 AM
Qwinn, on Jan 10 2009, 04:58 PM, said:
Perhaps we need someone like Timeslip (of Fallout/Thief/Morrowind fame) to make a DirectX 9 wrapper DLL or some such? Anyone here know anything about that? In particular his "sfall" mod for Fallout 1/2 replaced Direct Draw rendering with some Direct 3D DX9 mode (no idea how)
- Just a thought anyway, might open up new possibilities for PST mods
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