Jump to content


Photo

Improved Anvil


  • Please log in to reply
26 replies to this topic

#21 -Guest-

-Guest-
  • Guest

Posted 19 December 2007 - 02:57 AM

From what little I know of BWL forums, and that only by its reputation, such a statement, if infering that BWL is not proactive and has allot of bugs in their mods, such statement would have been silently deleted, or critique most extensively by BWL veterans.

True as this may be, the guy said suggested that they DON'T have a lot.

And what's all this stuff about IA blocking reloads? That doesn't sound right?

#22 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 19 December 2007 - 09:11 AM

"Blocking" was a bad choice of words as it does not convey things properly.

Allow an example:


(long post asking about the robe of the apprenti)

After having tried 30 times or so with different approach each time I always end up with this same result.

How can I get the robes?

Is this just bad luck from my side?


It's mentioned in the readme that if the apprenti fail to make the robe in their first attempt, reloading the game will not help and they will fail everytime. :)


I was referring to it blocking reloads to achieve random chance sucess on some things.

Edited by MajorTomSawyer, 19 December 2007 - 09:12 AM.

- The transitioned former modder once known as MTS.


#23 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 19 December 2007 - 10:12 AM

(long post asking about the robe of the apprenti)

IIRC, it's the same way in the base game - the success/failure for your apprentices to make an item is decided after you first choose the item, not when you come and claim it.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#24 manwe858

manwe858
  • Member
  • 139 posts

Posted 19 December 2007 - 10:45 AM

I was referring to it blocking reloads to achieve random chance sucess on some things.

Seems like he went through a lot of trouble to prevent "cheating"... Oh well , to each his own. Either way I'm sure you can overcome those scripting limitations anyway. Thanks for clearing that up.

#25 ronin

ronin
  • Modder
  • 2114 posts

Posted 19 December 2007 - 10:50 AM

I have played the new IA5 and a mega with SCSII. IA5 is an excellently made mod, although I dont agree with the special requirements I must admit by looking at the forums for it that bug finding and killing is alot easier than the mega mod. Between IA5 and mega/SCSII I must also admin that I enjoyed the mega/SCSII more (alot less reloads) and found the enemies in SCSII a bit more realistic. There were a few other minor things in IA5 that I didnt like but all in all it was an excellent mod and Sikret deserves a bit of credit. I just wish he would make it more compatible with some of the "must" install mods that I like using.

#26 manwe858

manwe858
  • Member
  • 139 posts

Posted 19 December 2007 - 01:41 PM

Thanks Ronin, I share much of the same sentiments. I think I will be sticking with the Mega Mods for now, since they are already so immersing.

#27 ronin

ronin
  • Modder
  • 2114 posts

Posted 19 December 2007 - 01:48 PM

I dont always agree with the modder but I do give credit where credit is due.