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Dual Graphics Request - Two Areas & Two Bams


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#1 AnnabelleRose

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Posted 20 December 2007 - 10:15 PM

I feel so guilty for doing this again. :(

1. What do you need? Item, animation, description...?

1) A small bonzai tree in a pot.
2) A tankard holding honey & dandelion mead.


2. Describe the item/whatever in detail! Shape, style, colors...?

1) Well... like a bonzai tree. Preferably a green pot.
2) Copper with yellow liquid (if the liquid shows).


3. Does it have bonus factors? (+1 thac0 - +5 thac0)

1) Nope.
2) Nope.


4. What about elemental damage? (Acid, Fire, Ice...)

1) Nope.
2) Nope.


5. What material is the item made of?

1) A tree and a ceramic pot?
2) Copper?

6. Any deadlines?

1) Nah.
2) Nah.


7. What game and what mod is this for?

1) Baldur's Gate II
2) Baldur's Gate II


8. Anything else you'd like to mention?

I am so sorry for spam posting .bam requests, but well....

....credit will be given, and maybe assorted happy/nice emoticons?


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1. What type of area artwork are you requesting: Indoor or Outdoor?

Smallish outdoor, and small indoor.

2. Specifically what type of area - city, dungeon, forest, something else?

Outdoor to be forest.
Indoor to be a wizard's lab.


3. Size of area artwork requested? (Remember that the game has size limitations.)

Both areas can be small. I am a total n00b at this, so I will trust the artists.

4. Where in the game will this area occur and which areas will it link?

It will be accessable as early as chapter two. It will (naturally) be a new area outside of Amn.
So I might need a map icon as well?


5. Should the area artwork have both night and day versions? (The artist will essentially have to create the area twice - think hard if you really need both)

Both would be great for the outdoors, but not pressing enough if it will be too much work.
Inside... nah. Lighted is fine.


6. Describe your vision of the area in detail! Give some backstory to the area, the intended use, a sketch of the intended area artwork...

Outdoors I want to be forest-like. Pereferably with a house/cabin/etc... I'd even take a tower if someone allready has one ready. Just preferably not to big if it is the later. The whole house/cabin/tower does not even have to show. In truth, I would be ok with the outdoor area being as small as one of the random enoucter areas.

Indoors, I see bookcases, tables a chamber that can be opened (like a tube), various alchemical items, etc... maybe a rug? This does not have to be too big either, but it will be populated by approx 2-3 people plus the party.


7. Will the artist have some freedom to compose the area, or should the request parameters be followed to the letter?

Absolutely!

8. Are there any special features you need? (for example a statue that opens to reveal a secret passageway etc.)

The working tube and the door slot for indoors, and a working door outdoors.

9. Any deadlines?

None.

10. What game and what mod is this for?

BGII

11. Anything else you'd like to mention?

As above. Thanks in advance.

Edited by MajorTomSawyer, 20 December 2007 - 10:28 PM.

- The transitioned former modder once known as MTS.


#2 vilkacis

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Posted 05 January 2008 - 11:34 AM

I bloody well can't bloody draw no bleedin' copper.

tankard.png

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#3 vilkacis

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Posted 23 January 2008 - 04:19 PM

...I totally forgot about this one, but here goes....

BONZAI.png

It looked pretty decent to me when it was surrounded by a completely dark inventory screen. If it's too dark, say so and I'll poke it a bit more... <_<

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