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Issues in Watcher's Keep (level 1)

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#1 Tajoumaru

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Posted 03 January 2008 - 04:08 PM


After much digging I discovered that this "Fanatic Spirit" character is from the mod called "Improved Anvil". I believe that there is no association between Big Picture and Improved Anvil. If that's the case, I apologise for the erroneous post!


I'm not positive, but I believe that some component of the Big Picture is responsible for two new characters in Watcher's Keep level 1.

Upon acquiring both the bell and the candle, a ghostly figure appears named "Fanatic Spirit". It attacks the party while simultaneously stealing the bell and candle. These buggers are next-to-impossible to kill, and when each (there are two total) is killed the bell/candle is found on the corpse (one item per creature). Upon rescuing the candle from the creature's corpse it suddenly vanishes again (the bell does *not* vanish once it's reacquired).

Creating a new candle (item "PLOT01F") does create a new candle, but it disappears from inventory almost instantaneously - it's as though this Fanatic Spirit, though dead, steals the candle ad infinitum. It's possible to create a candle and quickly stash it in the ritual altar, and the candle doesn't disappear from the altar, but the ritual does not work and I cannot descend to level two. I have to assume that the ritual doesn't work because of the status of the candle.

Any ideas? I don't suppose anyone has encountered this issue. Is anyone at least familiar with the Fanatic Spirits, or what component they might come from? What about some way to keep the candle as a permanent (i.e. non-disappearing) item? I've played around with DLTCEP and NearInfinity to resolve this but with no luck so far.

"Fanatic Spirit" that steals bell is CRE file "S!BELGUA".
"Fanatic Spirit" that steals candle is CRE file "S!CANGUA".

Edited by Tajoumaru, 03 January 2008 - 04:59 PM.