Weidu log for reference:
Problem with level 50 ruleset
#1
Posted 22 March 2008 - 03:19 PM
Weidu log for reference:
#2
Posted 22 March 2008 - 05:59 PM
Report all mods that has one of those files in its Backup folder.
Edited by Azazello, 22 March 2008 - 06:02 PM.
#4
Posted 22 March 2008 - 09:26 PM
Do the search again, which folders contains the most recent changes to xplevel*.2da files?
#6
Posted 23 March 2008 - 07:52 AM
You can copy a xplevel.2da that goes to level 50 into the override. First, if there's a file already in override, open it with a text editor and ensure it only goes to 40. Then look at an earlier xplevel.2da versions until you find a 50 one, then copy that into override.
Then go into the save just before the character(s) level up and see what happens.
#7
Posted 23 March 2008 - 05:35 PM
#8
Posted 23 March 2008 - 08:08 PM
BP installs level 50 rules via code in the .tp2 only if you do not have TDD or RoT installed.I pulled the xplevel file from TDD and dropped it into the override folder and it worked. There wasn't an xplevel file in the override folder before and there wasn't one in the BP folder either. I guess somehow BP was missing the file and so the level 50 ruleset didn't get installed? It works fine now so thanks very much for all your help.
It takes a village...
#10
Posted 24 March 2008 - 04:18 PM
I'm not near the game but maybe BP looks for the presence of TDD or RoT, not just if they're installed.BP installs level 50 rules via code in the .tp2 only if you do not have TDD or RoT installed.I pulled the xplevel file from TDD and dropped it into the override folder and it worked. There wasn't an xplevel file in the override folder before and there wasn't one in the BP folder either. I guess somehow BP was missing the file and so the level 50 ruleset didn't get installed? It works fine now so thanks very much for all your help.
#12
Posted 26 March 2008 - 05:16 AM
perhaps one of the mods you installed after BP changed them again?Hmm, I guess that would explain it. Seems a bit strange to me though, and BP did say it was installing the ruleset... it didn't say skipping this component or anything like that.
It takes a village...
#13
Posted 26 March 2008 - 04:37 PM
#14
Posted 26 March 2008 - 07:55 PM
He's got level 50 in his WeiDu log, so BP installed it. BP is looking for bifs that TDD and RoT create during install to determine if it will install level 50 or not. Either it didn't work, or some mod he installed after BP overwrote it.I'll check the BP code to see what the conditions are for installing, or not, the ruleset. This weekend. Maybe. I hope.
It takes a village...
#15
Posted 13 May 2014 - 12:14 AM
May I ask why would I want level 50, instead of just a level cap removal? Is level 50 the max level you should be able to achieve for a "balanced" game?
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#16
Posted 13 May 2014 - 12:35 AM
May I ask why would I want level 50, instead of just a level cap removal? Is level 50 the max level you should be able to achieve for a "balanced" game?
Well, there's no level cap removal as a thing. There's the XP cap removal, but without the level 50 rulesets that has a bad side effect that makes your character loose all their spells and saves go to 1 and so forth at level 41 by default.
The level 50 rules allow your to actually gather as much XP(the cap is -1, or technically ~4 294 967 295) as you wish and actually have the all the possible 3 multi-classes to be at level 50 and still have never getting close to the level 51 which will do the loosing of spells etc bad thing for everyone except the fighter.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#17
Posted 13 May 2014 - 01:21 AM
May I ask why would I want level 50, instead of just a level cap removal? Is level 50 the max level you should be able to achieve for a "balanced" game?Well, there's no level cap removal as a thing. There's the XP cap removal, but without the level 50 rulesets that has a bad side effect that makes your character loose all their spells and saves go to 1 and so forth at level 41 by default.
The level 50 rules allow your to actually gather as much XP(the cap is -1, or technically ~4 294 967 295) as you wish and actually have the all the possible 3 multi-classes to be at level 50 and still have never getting close to the level 51 which will do the loosing of spells etc bad thing for everyone except the fighter.
thanks.
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.