question concernig bcs/dlg file naming
#1 -David-
Posted 10 June 2003 - 09:25 PM
xxxxD.bcs=default bcs=fighting routine
xxxxG.bcs=general bcs=initial paramaters for joining -used with xxxxJ.dlg
xxxxO.bcs=override bcs=settings for global,local variables for romance,
quests,etc.
xxxxJ.dlg=initial dialog/joining- used in conjunction with xxxxG.bcs
xxxxP.dlg=kickout routine
xxxxD.dlg=dream routine, could this mean romance/quests
conjunction with xxxxO.bcs
xxxx.dlg=general banter routine
I've been learning weidu and nearinfinity and I think the light is about to click on but I'm still a little short of connecting the dots. I'm afraid of duplicating work due to not properly understanding proper file names and how they work together. Of course it isn't the work but the looping of actions,triggers, etc I'm going to have that concerns me. Thanx in advance
#2
Posted 11 June 2003 - 09:31 AM
#3 -Ghreyfain-
Posted 11 June 2003 - 10:13 AM
xxxxD.bcs=default bcs=fighting routine
While the NPC hasn't joined the party, yes. See xxxxO.bcs
xxxxG.bcs=general bcs=initial paramaters for joining -used with xxxxJ.dlg
Same thing. G.bcs wouldn't exist in an NPC that's joined the party, so it couldn't use J.dlg.
xxxxO.bcs=override bcs=settings for global,local variables for romance,
quests,etc.
Override is the only script that stays with the NPC after they have joined the party. All others are removed.
xxxxJ.dlg=initial dialog/joining- used in conjunction with xxxxG.bcs
Nope, this is only after having joined. For the intial dialogue, you'd use xxxx.dlg, which you assign in the .cre file, not a .2da.
xxxxP.dlg=kickout routine
Yes, out of Party. If you kick them or they have been kicked and want to rejoin, this is the dialogue you would use.
xxxxD.dlg=dream routine, could this mean romance/quests
conjunction with xxxxO.bcs
There is no xxxxD.dlg, it's xxxxD.bcs, which is a script that has an additional trigger attached to every condition in the script. That trigger is basically "The player has clicked the rest button, but we haven't rested yet." You could use either xxxxJ.dlg or xxxxB.dlg to have the dialogue for this.
xxxx.dlg=general banter routine
Nope, banter goes in the xxxxB.dlg file, as assigned via interdia.2da.
#4
Posted 11 June 2003 - 03:42 PM
Before join - azrii.dlg/azriid.bcs (default slot)
join - azriij.dlg
after join - banter/quests/romance - azriib.dlg/azriio.bcs (override slot)
kickout - azriip.dlg
then appropriate TOB changes. Is fighting routine needed after join(inParty) since player can control this with script command in game? If it is, is best place at beginning of override BCS?
#5
Posted 11 June 2003 - 06:49 PM
after join -- bazrii.dlg/same
kickout -- azriij.dlg
for anything that happens upon rest -- azriid.bcs (assigned via pdialog.2da)
If you want to give him a general AI script, you'd probably want to write it up separately as azrii.bs and put it in the scripts folder so the player could assign it or not.
edit: fixes typo
#6 -Ghreyfain-
Posted 11 June 2003 - 09:33 PM
azriiB.dlg is for banter, which is invoked by the random banter engine, or by the scription action Interact().
Whichever .dlg file you assign to the .cre file will be wiped when they join the party. The default is multig.dlg, unless you have appropriate entries in the necessary .2da files. Try ctrl+Q'ing a rat or something, then kick it out. It'll give the basic multiplayer kicked-out line.
#7
Posted 12 June 2003 - 02:19 AM
Oops, fixed.Actually after joining is azriiJ.dlg, which is invoked via the Dialogue() set of scripting actions, or via dialogue-clicking the NPC.
azriiB.dlg is for banter, which is invoked by the random banter engine, or by the scription action Interact().
Except, of course that the B comes before the name rather than after.
#9
Posted 12 June 2003 - 09:24 AM
Huh, really? I was under the impression it had to be in the Bioware format. Well I guess that's my new thing learned for today.
Except, of course that the B comes before the name rather than after.
That depends on what you've entered into interdia.2da.
#11 -jcompton-
Posted 12 June 2003 - 07:42 PM
Etc.