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Bandit Camp Bug


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#1 Jon A. Silvers

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Posted 05 April 2008 - 12:17 AM

When I  talk to Tranzig,kill him,in Feldepost's
    Inn,to update my map with the locations of bandit camp,it wont,even if it writes down that my map is updated,but there is not a new location there...

#2 melkor_morgoth75

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Posted 05 April 2008 - 12:36 AM

Please post your weidu log here...

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#3 Jarno Mikkola

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Posted 05 April 2008 - 01:04 AM

When I talk to Tranzig,kill him,in Feldepost's. Inn,to update my map with the locations of bandit camp,it wont,even if it writes down that my map is updated,but there is not a new location there...

Ahh, that's not a bug! But a fix in BGT. Actually you need to go to the new location, that is the Peldvale, or Larswood, from there you'll meet a bandit guards that should talk to you,
Spoiler
This is the way it was supposed to be in the original BG, this can be seen from the dialogs etc...

Edited by Jarno Mikkola, 05 April 2008 - 01:09 AM.

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#4 Jon A. Silvers

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Posted 07 April 2008 - 04:11 AM

thanks,it worked,but cant find cloackwood forest 4 spider bane,i think it second one,and where should I search for these...

#5 Jarno Mikkola

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Posted 07 April 2008 - 04:34 AM

It's in Cloakwood Forest (AR2100).

spider bane

The sword should be on Tiber whose brother Chelak is killed inside the spider cave, so you need to return his body to get the sword... Be kind to Tiber to get the mission.

Edited by Jarno Mikkola, 07 April 2008 - 04:40 AM.

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#6 Jon A. Silvers

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Posted 07 April 2008 - 09:33 AM

where can i find walkthroughs for weidu mods,thanks....and how to report to some superior here to delete this topic or remove it where it should be...

#7 Jon A. Silvers

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Posted 07 April 2008 - 10:01 AM

i have cleaned of all bandits in the woods and camp,talked to vai,and can`t enter BG?

#8 Tassadar88

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Posted 07 April 2008 - 10:12 AM

i have cleaned of all bandits in the woods and camp,talked to vai,and can`t enter BG?

You canīt go to BG until after you have met Davaeorn in the Cloakwood mines. Check the letters from the camp and reread your conversation with Ender Sai (the captive in Tazokīs tent in the bandit camp) and you will see the clues :)

As for weidu walktroughs, they are mostly in the zip files of the mod, if present at all. No need to delete the topic, someone else can use it later :)
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#9 Jon A. Silvers

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Posted 07 April 2008 - 11:48 AM

i killed Devaron Before I speaked to Ender Sai.What to do?

#10 erebusant

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Posted 07 April 2008 - 07:43 PM

i killed Devaron Before I speaked to Ender Sai.What to do?

How did you get to Davaeorn prior to Chapter 5? That's the real issue here, but that aside, if you've killed Davaeorn, and now have spoken to Ender Sai, take the letters from the chest in Tazok's tent to start the Chapter 5 message in your game, then CLUAConsole:MoveToArea("AR8603") and since Davaeorn is already dead your game should increment to Chapter 6. You should then be able to cross the drawbridge into Baldur's Gate.

Would you post your WeiDU log please? Thanks!

Edited by erebusant, 07 April 2008 - 07:44 PM.

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#11 Jon A. Silvers

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Posted 08 April 2008 - 01:38 AM

/ Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05b
~SETUP-BGT105BPATCH.TP2~ #0 #0 // BGT v105b: transition patch v1
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.95 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.55 Mod
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - ItemUpgrade
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.10 (Requires BGT-Weidu or Tutu)
~SETUP-EXNEM.TP2~ #0 #0 // Exnem Vault v5, Install Items
~SETUP-EXNEM.TP2~ #0 #1 // Add items to creatures
~SETUP-EXNEM.TP2~ #0 #2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas)
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Worldmap size: Choose the size of the worldmap -> Huge Worldmap 8000x4600
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
// Recently Uninstalled: ~SETUP-GUI.TP2~ #0 #0 // Game Graphical User Interface (GUI) -> "Original SoA/ToB"

#12 Jon A. Silvers

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Posted 08 April 2008 - 01:40 AM

CLUAConsole won`t work.
I know how to enable it,but it won`t work.

#13 Jon A. Silvers

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Posted 08 April 2008 - 01:45 AM

I`ll use my savegame file,it`s not that back,only a few hrs of gaming,if the same problem occur I will post it here...

#14 Jon A. Silvers

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Posted 08 April 2008 - 10:41 AM

The Gates are now open...thanks