Okay.... found the problem. STATE13 (or 14 or 15 - depends on your response to STATE12) in edwinj.dlg has the following script block:
SetGlobal("AfterChange","LOCALS",1)
SetGlobalTimer("EdwinComplain","GLOBAL",5)
MakeUnselectable(5000)
ForceSpell(Myself,EDWIN_CHANGE)
Wait(3)
has fired but the spell (EDWIN_CHANGE) either didn't fire or fizzled out partway through. Consequently, all subsequent parts of the dialog/script are stuttering because the conditions aren't being met to trigger the next block (STATE16 - "This is bad.").
The fix is to use
SK to change Edwin's gender to female. This completes the parameters to trigger STATE16. Edwin's soundset changes and the party quits stuttering, leaving me to believe that it should now be all back on track. I won't know for sure until Degarden spawns in twelve game-days time.
[EDIT] Degarden spawned on time, so it looks like this is the full fix.
-Y-
Edited by Yovaneth, 05 September 2009 - 03:47 PM.