Jump to content


Photo

How to use these kits


7 replies to this topic

#1 darkkhaine

darkkhaine
  • Member
  • 85 posts

Posted 20 April 2008 - 09:27 AM

Can you tell me how to use these kits ? I want to make an archmage.

#2 Zyraen

Zyraen
  • Modder
  • 1395 posts

Posted 20 April 2008 - 09:31 AM

Check out the readme ;) the link is provided. Its a bit long so that's why I'm not posting it up in full anywhere around this joint just yet.

Edit : put down the relevant portions to your query below.

This mod introduces a variety of Hidden Kits that are made available under certain conditions. Typically all of them are obtainable by Dual-Classing at level 12, from either a Fighter, Mage, or Cleric. The amount of XP required to achieve the Hidden Kit is considerable, but so are the advantages gained. Note that certain Basic Stats are still required to successfully Dual-Class.


Q : Why doesn't my Hidden Kit work?
A : If you are cheating to hit level 12 in your first class, make sure you unpause the Game before you Dual-Class so as the script can "record" down your earlier Class. You also need to unpause after hitting level 13 in your 2nd Class so the script can apply the Kit onto you.


Edited by Zyraen, 20 April 2008 - 09:35 AM.

Posted Image____Posted Image____Posted Image
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression

#3 darkkhaine

darkkhaine
  • Member
  • 85 posts

Posted 20 April 2008 - 02:05 PM

i have started a new game with a cleric, reach the level 12, but i can only dual him with a mage. Once i reach the level 13 of mage, i don't get an archmage.
By the way, is this mod compatible with the TDD kits?

#4 Zyraen

Zyraen
  • Modder
  • 1395 posts

Posted 20 April 2008 - 05:14 PM

While the Mod is compatible, the Kits are NOT. If you started with anything other than a Pure Mage, it simply won't apply the Kit at level 13.

Make sure after you hit level 12 in your FIRST Class, to let the game scripts run for about 1-3 seconds, before dualling to your 2nd Class. Don't Dual without giving the script a chance to "record" your original level.

Edited by Zyraen, 20 April 2008 - 05:14 PM.

Posted Image____Posted Image____Posted Image
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression

#5 Tassadar88

Tassadar88

    Templar in Flames

  • Member
  • 1302 posts

Posted 20 April 2008 - 10:45 PM

Do you think, Zyraen, that you could make it compatible with kitted characters?
For example, I am now playing a game as a Kensai - planning to go to mage at 12 -
does it then mean that I will have to remove the kit before dualing?
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#6 Zyraen

Zyraen
  • Modder
  • 1395 posts

Posted 20 April 2008 - 10:50 PM

Even if you didn't remove the Kit before dualling, it would be removed later when the Hidden Kit was applied. I wouldn't make it compatible because then many of the things would probably be waaay too powerful. That being said, I suppose I can try to include a component that would make it compatible...
Posted Image____Posted Image____Posted Image
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression

#7 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 20 April 2008 - 11:26 PM

I am now playing a game as a Kensai - planning to go to mage at 12 -
does it then mean that I will have to remove the kit before dualing?

Yes, and if you do that you'll be cheating cause the Kensai character effects and abilities will stay...

The basic idea of the mod was to have a basic class char to be dualed to other basic class char and thus gain the hidden kit. Besides, what difference is there to make a kitted char and then multiclass him with editor... and that's cheating, and what we do best. :D

But still, let's not go over the top, shall we. As it would be horribly overpowered char to have a Kensai -> Thief caster(scrolls) with full plate mail, 7xBackstab damage(+2 from the hidden kit), damage bonus(the Kensai levels just raise as as if he would be dualed) and +200 hit points +Crom Faeyr +Carsomyr +6 ... ^_^

What I would more like is to see, is the Level 1 NPCs to have the ability to dual, and then to gain the hidden kits, most preferably after I have done the required quest, with BGT in mind, and Tutu after that of course. And Minsc needs greater Wisdom, but that can be cured with Boo mod :whistling:
Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
Posted Image

I am afraid of nothing.


#8 Zyraen

Zyraen
  • Modder
  • 1395 posts

Posted 21 April 2008 - 01:30 AM

By the way, is this mod compatible with the TDD kits?

I just remembered, this is the Installation with the max-ing out of Kits yes? That's why the question.
Anyway, the answer is the same - it is totally 100% compatible. Why, you may wonder?
While TDD Kits maxes out the number of Kits selectable upon Character Creation, NONE of the Hidden Kits are selectable upon Character Creation ; so there is no conflict, and it will not in any way affect the number of kits you can install on Character Collection.
Posted Image____Posted Image____Posted Image
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression



Reply to this topic