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Dialogue Scripting Question


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#1 Rastor

Rastor

    Yes, I really am a dragon. Yes, I am a jerk. Live with it.

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Posted 20 June 2003 - 08:50 AM

Okay, here's what I'm attempting to accomplish:

I've designed a custom NPC, and I want her to say a specific dialogue whenever entering Suldanessalar. I know that I can use the Interact() command to force a banter, but the only argument it can take is the name of the player to be spoken to.

My question is, how can I force her to go to this specific state (I used the multisay command in WeiDU to create it) immediately upon entering the city?
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#2 Rastor

Rastor

    Yes, I really am a dragon. Yes, I am a jerk. Live with it.

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Posted 20 June 2003 - 09:53 AM

Okay, I experimented with weights and found the answer to this. Guess I'm playing around with that now until I get things working right.
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#3 -jcompton-

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Posted 20 June 2003 - 10:31 AM

Yep, it's all about weights and state trigger settings.