Okay, here's what I'm attempting to accomplish:
I've designed a custom NPC, and I want her to say a specific dialogue whenever entering Suldanessalar. I know that I can use the Interact() command to force a banter, but the only argument it can take is the name of the player to be spoken to.
My question is, how can I force her to go to this specific state (I used the multisay command in WeiDU to create it) immediately upon entering the city?
Dialogue Scripting Question
Started by Rastor, Jun 20 2003 08:50 AM
2 replies to this topic
#1
Posted 20 June 2003 - 08:50 AM
Home of Kitanya, Improved Asylum, more...
#2
Posted 20 June 2003 - 09:53 AM
Okay, I experimented with weights and found the answer to this. Guess I'm playing around with that now until I get things working right.
Home of Kitanya, Improved Asylum, more...
#3 -jcompton-
Posted 20 June 2003 - 10:31 AM
Yep, it's all about weights and state trigger settings.