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Lucy the Wyvern


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#1 berelinde

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Posted 14 May 2008 - 09:28 AM

File Name: Lucy the Wyvern
File Submitter: berelinde
File Submitted: 14 May 2008
File Category: Miscellaneous Released Mods

This mod adds a twist to the encounter with Lucy, the wyvern in the Adventure Mart. To access this encounter, simply talk to Lucy with your Bhaalspawn PC.

Version 4 includes an Italian translation by ilot and a French translation by Le Marquis of the d'oghmatiques.
 
 
Read the Readme

SHS official GitHub alternate download center
 
 

Click here to download this file


Edited by Gwendolyne, 04 April 2020 - 07:58 AM.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#2 berelinde

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Posted 14 May 2008 - 09:31 AM

For Scipio. :cheers:

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#3 Jarno Mikkola

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Posted 14 May 2008 - 10:03 AM

:lol: :Bow:

But there is a bug, it keeps happening over and over, cause you didn't remove the wyvern, that is after I click it again... :hug:

Edited by Jarno Mikkola, 14 May 2008 - 10:40 AM.

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#4 Tassadar88

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Posted 14 May 2008 - 10:05 AM

Damn, you beat me to it, but I trust in your superior modding owning skillz :cheers:
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#5 berelinde

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Posted 14 May 2008 - 10:14 AM

:lol: :Bow:

But there is a bug, it keeps happening over and over, cause you didn't remove the wyvern... :hug:

Uh, actually, I did. This is the cutscene:
IF
  True()
THEN
  RESPONSE #100
	CutSceneId(Player1)
	FadeToColor([20.0],0)
	Wait(1)
	CreateCreature("b!lucy",[486.265],0)
	Wait(1)
	ActionOverride("lucy",DestroySelf())
	MoveViewObject(Myself,INSTANT)
	Wait(1)
	FadeFromColor([20.0],0)
	ActionOverride("b!lucy",StartDialogueNoSet(Player1))
END
And the wyvern disappeared in testing...

But just to be safe, I'll move the Wait(1) to right after the DestroySelf(), and maybe increase the time. That should do it.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#6 Scipio

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Posted 14 May 2008 - 11:44 AM

:lol: :Bow:

But there is a bug, it keeps happening over and over, cause you didn't remove the wyvern, that is after I click it again... :hug:

First, Berelinde, thanks again!!!

I didn't mind that Lucy was still there. You've made it clear that the wyvern is ethereal even if the modestly dressed cheerleader isn't. I couldn't repeat the experience by clicking on the wyvern again because she had no blue circle after the first encounter. I thought that was how you wanted it to work.

So is this mod going to set a world record by going from nothing to mod to revision in less time than it takes Jarno to stumble into one of those swamps?
I did battle with monsters, and they became me, and when I gazed into the abyss, the abyss looked away shyly.
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#7 berelinde

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Posted 14 May 2008 - 01:16 PM

Nah, it's just the unfortunate side-effect of using the faster computer for modding. I should have used the slower one, because it makes cutscene timing glitches more apparent. I'll change that around after work and upload v2.

Although the idea of a v2 of a giggle-mod is funny all by itself. :lol:

If you're curious, the whole thing went from reading Scipio's post to mod announcement in an hour and a half (most of which was spent trying to get NI to cooperate). But that isn't the fastest mod I ever did. That would be Homeward Bound v1, which went from idea to mod announcement in an hour-twenty, beating it out by ten minutes.

Edited by berelinde, 14 May 2008 - 01:21 PM.

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#8 Miloch

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Posted 18 May 2008 - 06:56 AM

Is it compatible with Blonde Imoen and Rupert the Dye Merchant?

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#9 Caedwyr

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Posted 26 May 2008 - 07:01 PM

Since there was no version 2 available of this mod, I was forced to mulch my BGII disks.  :(
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#10 berelinde

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Posted 25 January 2009 - 11:41 AM

There's a reported incompatibility with "Shards of Ice". I've got a workaround, but it's going to have to wait until after 2/14 for implementation.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#11 Jarno Mikkola

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Posted 25 January 2009 - 12:03 PM

Uh, actually, I did. This is the cutscene:

IF
  True()
THEN
  RESPONSE #100
	CutSceneId(Player1)
	FadeToColor([20.0],0)
	Wait(1)
	CreateCreature("b!lucy",[486.265],0)
	Wait(1)
	ActionOverride("lucy",DestroySelf())
	MoveViewObject(Myself,INSTANT)
	Wait(1)
	FadeFromColor([20.0],0)
	ActionOverride("b!lucy",StartDialogueNoSet(Player1))
END

Hmm, could the thing be that the ActionOverride("lucy",DestroySelf()) would need to be
ActionOverride("amwyvern",DestroySelf())
:huh:

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#12 berelinde

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Posted 25 January 2009 - 12:27 PM

Possible, but not the DV you suggest. That might also explain why some players had Lucy disappear, and others did not.

In any case, it's getting fixed, though it turns out that Shards of Ice is getting updated. Though Lucy might be, too.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#13 prowler

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Posted 10 January 2010 - 10:58 AM

Russian Transaltion for Lucy the Wyvern :Bow:

Please update 8)

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#14 prowler

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Posted 10 January 2010 - 11:08 AM

Russian Transaltion for Lucy the Wyvern :Bow:

Please update 8)

Sorry for double post :huh:

Attached Files

  • Attached File  lucy.zip   1.61K   260 downloads

Edited by prowler, 10 January 2010 - 11:09 AM.

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#15 Leomar

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Posted 11 January 2010 - 06:27 AM

Berelinde, I've sent you the traified files of your mod with a German translation by Jarl last year via PM. Now, prowler has done it of his own, too and therefore the strings are different of both translations.

You told in the above post:

Possible, but not the DV you suggest. That might also explain why some players had Lucy disappear, and others did not.

In any case, it's getting fixed, though it turns out that Shards of Ice is getting updated. Though Lucy might be, too.

Since then, Lucy was not updated. If you have done changes to the mod, you could release it first and then I can traify the new version and add the two translations, so they will fit together with the new version, if you want.

Greetings Leomar

Edited by Leomar, 11 January 2010 - 06:28 AM.

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#16 prowler

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Posted 11 January 2010 - 08:49 AM

Sorry Leomar, it is my fault. :( Because I have an original mod, traified by someone else (I dunno who).
Now, I download original mod from kerzenburg.
Here corrected *.d file

Anyway mod need traify

Attached Files


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#17 berelinde

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Posted 11 January 2010 - 10:16 AM

Leomar,

Thank you for your generous offer! I've updated the mod so that it will no longer conflict with Shards of Ice, and sent it to you via PM.

:cheers:
b

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#18 berelinde

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Posted 12 January 2010 - 08:07 AM

Version 2 is uploaded. It offers a German translation by Jarl and a Russian translation by Aerie.ru (thanks Prowler!). It no longer conflicts with Shards of Ice.

:cheers:

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#19 -The Sigil-

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Posted 05 February 2010 - 10:46 PM

An interesting note: MalwareBytes Anti Malware now shows both the Lucy v2 and the Shards of Ice v5 installation executibles as containing a malware it calls "Online.Gaming".

No other files show up on the scanner. The previous versions of neither mod showed up on MBAM's radar before the incompatibility issue was recently resolved between the two mods.

Any thoughts?

#20 -The Sigil-

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Posted 05 February 2010 - 10:55 PM

An interesting note: MalwareBytes Anti Malware now shows both the Lucy v2 and the Shards of Ice v5 installation executibles as containing a malware it calls "Online.Gaming".

No other files show up on the scanner. The previous versions of neither mod showed up on MBAM's radar before the incompatibility issue was recently resolved between the two mods.

Any thoughts?



just read a little more on various mod forums and saw the many (many) indications of Weidu causing false positives. My apologies and happy modding :)