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Stuff of the Magi


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#161 Iavasechui

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Posted 09 September 2014 - 11:18 AM

Any chance of an EE update? Just thought I'd ask...



#162 Sergio

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Posted 11 September 2014 - 12:44 AM

What does this mod do?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#163 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 11 September 2014 - 02:29 AM

What does this mod do?

And you couldn't bother to read the download page, yes, the original link doesn't work, probably from the forum update from before, but in essence:

 

Adds the Stuff of the Magi to several creatures. Read spoilers.txt for details.
Also, if you have all the items you'll meet someone in the pocket plane who'll want to speak with you...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#164 Sergio

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Posted 11 September 2014 - 07:43 AM

seems like a mod worth adding. Good to know :D


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#165 Malatar

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Posted 08 July 2015 - 11:50 AM

Any chance of an EE update? Just thought I'd ask...

 

Yeah, I'd love to see that as well.  My BG2EE crashes any time I try to identify or look at one of these items.



#166 agb1

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Posted 17 January 2016 - 10:23 PM

I've added an EE compatibility patch for this mod to the BiG World Fixpack:

 

1. HANDLE_CHARSETS to resolve the crashes

2. english and french setup_ee.tra files to override item descriptions for EE (removing usability because EE engine auto-generates that part of the description now)

 

Please consider incorporating these changes for the next release of this mod.

 

Thanks to Ineth for posting a HANDLE_CHARSETS patch on the Beamdog forum.


Edited by agb1, 17 January 2016 - 10:57 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#167 hippofant

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Posted 15 October 2017 - 01:02 PM

Not sure if anybody's maintaining this mod any more, but there's a buggy interaction between this mod and SCS. The "final boss" Erevain Beraskana disappears immediately upon spawning. I don't think SCS creators ever expected a neutral lich, so I'm guessing there's something in DW#2INVL.BCS that turns Erevain invisible immediately, like with the Ogre Mage in the Cloakwood Mines, though I'm unable to determine which clause it is specifically. He does spawn though. I can see him in NearInfinity in my save game. And, if I spawn a new one, and immediately drop an AoE on him, he will go hostile and attack.

 
The Belt's Protection from Normal Missiles effect is also buggy, missing a bunch of projectiles listed in Protection from Normal Missiles and including a couple of invalid projectiles. Those invalid projectiles, I've noticed, cause a problem with Tome and Blood's item crafting scripts (for some reason I can't determine).


#168 Deratiseur

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Posted 01 August 2019 - 11:14 AM

Now updated for the new Enhanced Editions. Take it, with many over old mods here.


My kits pack in french and english : Deratiseur's Unused Kits Pack v16 for TOB / BGT / BGEE / BG2EE / IWDEE for PC and MAC OS-X

My french quest/shop mod : L'ogre et le gnome, une histoire de bleu v2 for BG2 / BGT / BG2EE

My french Shop mod : L'interplan, un magasin dédié à la magie v2 for BG2 / BGT / BG2EE

My second shop mod in french and english: Todd's Super Tester Guy for BGT / BGEE / BG2(EE) / IWDEE