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Announcing the Ultimate WeiDU Fixpack for Planescape Torment!


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#1 Qwinn

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Posted 04 June 2008 - 03:55 PM

Welcome all :) The 3 mods are finally here! Lord knows that between the readmes, the descriptions in the download sections and the main mod pages, there's enough descriptions of what these 3 mods do to satisfy anyone. So, check out the readmes, download 'em, and let me know what you think!

Have fun :)

Qwinn

Edited by Qwinn, 05 June 2008 - 01:27 PM.


#2 Qwinn

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Posted 04 June 2008 - 04:28 PM

Incidentally, there are currently no outstanding bugs that I'm aware of that I'm waiting to take care of in a future version of this mod. What bugs I know of, I've squashed.

As new bugs get reported, a thread will be created which will record bugfixes that will be added to the next version of the PS:T Fixpack. Whenever it reaches critical mass, I will update a new version. Somebody find one so I can have a reason to make that thread, please :)

Qwinn

Edited by Qwinn, 04 June 2008 - 04:29 PM.


#3 -Avantenor-

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Posted 07 June 2008 - 12:33 AM

Great work. I think besides the widescreen mod this is the best addition to planescape torment.

Platter worked on a addition to Fixpack 1.37 that never got part of the Fixpack. Did you implement these fixes into your pack?
KT Chong somehow got these files and released them.

You unpack and install the package in Torment's override folder.

The package does not include a text or readme file to describe what the
files do, but I opened those files with modding tools, looked at them
and guessed what they do:

1501HARG.BCS (Hargrimm & The Silent King) - Repair the Silent King bug
in Fix Pack 1.37, which causes Hargrimm and the Skeleton Guards to
turn red and become hostile even after Hargrimm has agreed to let you
leave in peace.

AR0500.BCS (Lower Ward) - Repair the Mar's Ornate Box Quest bug. The
bug is that if you enter the Lower Ward for the first time without the
box but have not spoken to Mar, then the only dialog choice you have
is telling him that you have been outside the Hive with the cursed box
he gave you.

LENS11.ITM (Optix) - Allows you to use the "Knock" ability of the
Optix lens when Nordom equips it, as the item description says.

M3CTEETH.ITM, M3PTEETH.ITM (Ingress' Teeth +3) - Allows Ingress's
Teeth
+3 to paralyze enemies with crushing or piercing attack just as the
item description says.

KT Chong



#4 Qwinn

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Posted 07 June 2008 - 12:43 AM

Thanks for the kind words :)

Platter worked on a addition to Fixpack 1.37 that never got part of the Fixpack. Did you implement these fixes into your pack?


Yup. I address these in the Fixpack readme FAQ section. Here's the relevant bit:

Q: What about the new bugs fixed by "Platter's Fixpack 1.37b Beta" available at Sorcerer's Place?
A: Due to the beta nature of the mod, some fixes were not correctly implemented. The Hargrimm bug is fixed in the same way, but the fix to the Mar's Ornate Box Quest Bug didn't work properly (hey, it was a beta fix), but I do fix it properly myself. I am uncomfortable with the fix to Ingress' Teeth +3, as it changes a file field from a valid to an invalid value, and hope to address it properly in a future version of this mod. As for the fix to the Optix Lens, I could not find any difference between the Fixpack Beta version of the file and the original, nor could I locate any relevant bugs on my own.


Since then, I've discovered that the stun effect of the Ingress' Teeth +3 seems to work fine. I definitely noticed some critters being temporarily stunned during my test runthrough, and I couldn't find any other effect that would've been responsible for it. It didn't happen all the time, but I would have to assume it does happen as often as the designers intended it to (the fix didn't seem directed at making it happen more often, but rather making it work at all). And as I noted, I'm uncomfortable with a fix that changes a value in a file from a valid value to an invalid one.

Qwinn

Edited by Qwinn, 07 June 2008 - 12:49 AM.


#5 jastey

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Posted 10 June 2008 - 11:04 AM

Congratulations!

#6 Qwinn

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Posted 10 June 2008 - 11:09 AM

Thanks Jastey :D

I'm looking forward to playing BG1-TOB with your mods soon :)

Qwinn