Engine Progress
- New Engine has been tested, spawns work fine and AI works fine without implementing their Squad AI.
- Selection and Spawning of the right squads work fine, just takes a while.
- CRE generation has been totally completed, except Dragons - still trying to work out what Stats for them would be good
- Now trying to get the Navigation of the Squad Markers to work properly with the spawning. Navigation works on its own but not yet fully together.
- Once that is done we're all set for the update to Sylmar Battlefields
- Once that is done work will start on Silmarillion Battlefields, the 6 scenarios that should be suitable for Multiplayer, and can be replayed
- To also implement "Squadless" Spawns, just groups of 2-10 troops that spawn in and wander about the battlefield looking for enemies. They are basically there to provide "support", for cutscenes, and to essentially make it look like a War, especially at like the beginning of each map where relatively few squads have been spawned
AI / Enemy Progress
- Kit and HLA Abilities work fine
- Thief AI and Ranger AI works fine
- Balrog AI still requires some testing
- Difficulty Adjustments : yet to be implemented <== will be included in Sylmar Battlefield Update
- Commander "Potion" AI : yet to be implemented <== will be included in Sylmar Battlefield Update
- AI for Dragons : yet to be implemented
- Arcane / Divine Spells for Commanders : yet to be implemented
- Morale : yet to be implemented
Item Progress
- To implement Instant "Item Swap for Gold" when you pick up Items off the (many) bodies in the map <== will be included in Sylmar Battlefield Update
- Drops %tages have yet to be planned
- Upgrades and Pricing yet to be done
Map Progress
- 1 New Map completed, many more to come
NPC Progress
- 1 NPC more or less finished, awaiting final edits
Storyline Progress
- Introduction to the main story is 80% written
- Support NPCs (shopkeepers, etc) are 60% completed
- Coding is about 15% done
Edited by Zyraen, 04 June 2008 - 06:01 PM.