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Note regarding Explore All Areas mod


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#1 Qwinn

Qwinn
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Posted 08 June 2008 - 01:06 PM

It should be noted that Explore All Areas will -not- work with the Rubikon Maze. This is due to the very unconventional nature of the area - essentially the only randomly generated dungeon in any IE game. I'm looking into ways of fixing it, but as I believe the areas are generated within the executable, and I'm a bit loathe to create 64 new scripts and reset 64 area_visited variables back to 0 within a dialogue when you reset the dungeon, it's not hopeful.

Qwinn

Edited by Qwinn, 08 June 2008 - 01:12 PM.


#2 Qwinn

Qwinn
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Posted 08 June 2008 - 05:48 PM

Sweet, I found a way to make it work in the Rubikon Maze too :)

Note that Rubikon rooms are so tiny that you can barely notice the difference... the only fog of war you get is right behind the doors made of gears that block closed exits. The only thing it does is make it slightly easier to tell when the southeast exit is actually blocked and when it isn't. This totally isn't worth creating another version release for, but if those few tiny blocks of fog of war behind that door annoy you (and don't be ashamed of that - they annoy me too), just toss the attached file into your override directory. The next time it's worth updating the tweak pack, it'll be part of the mod.

Qwinn

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