It should be noted that Explore All Areas will -not- work with the Rubikon Maze. This is due to the very unconventional nature of the area - essentially the only randomly generated dungeon in any
IE game. I'm looking into ways of fixing it, but as I believe the areas are generated within the executable, and I'm a bit loathe to create 64 new scripts and reset 64 area_visited variables back to 0 within a dialogue when you reset the dungeon, it's not hopeful.
Qwinn
Edited by Qwinn, 08 June 2008 - 01:12 PM.