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Complete newb, wanting to try his hand at modding - need directions


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#1 Rabbi Satan

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Posted 11 June 2008 - 11:49 PM

Greetings,

I'm a complete newbie at modding, I've already downloaded DLTCEP, Bigmoshi's Infinity Explorer 2008, and IETME, and have tried to fiddle with them without much instruction.

Is there any place anyone can point me to tutorials for generating new or modifying old areas within IE games? Specifically Planescape: Torment? Or maybe they can help explain to me here?

I've already looked at http://www.simpilot....cep/updates.htm, but it's awfully confusing. To make it clear, I've got no background in modding, programing, or imaging, but I'd like to make a start here.

Please consider as someone who's played BGI/II and Torment, and wants to help the community out by making his own quality mods, but has no idea how to.

That said, what tools should I use for creating new areas? Can I do that in DLTCEP? Or is IETME a much better program to do that in.

Many thanks :).

#2 Jarno Mikkola

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Posted 12 June 2008 - 12:20 AM

...

Tutorial 1. Other tutorials...not very specific, sorry.

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#3 Miloch

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Posted 12 June 2008 - 09:00 PM

I've already looked at http://www.simpilot....cep/updates.htm, but it's awfully confusing. To make it clear, I've got no background in modding, programing, or imaging, but I'd like to make a start here.

That tutorial is the best I know of. Cuv did an area-making seminar here too, but I don't think anyone recorded it. It's probably just a matter of plodding through it until you get the hang of it. Area creation in IE isn't terribly intuitive.

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#4 Kaeloree

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Posted 12 June 2008 - 10:31 PM

I'm sure if you have some questions, someone will be able to answer them, Rabbi Satan. :)

#5 Rabbi Satan

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Posted 12 June 2008 - 10:49 PM

Thanks K'aeloree :)

I've got a quick question - how can I access the .TIS files in planescape, so that I can use them in IETME to make my own areas and modify some?

Thanks (Or maybe I'm mistaken? I assume from all my fiddling that this is what .tis files are for).

#6 Kaeloree

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Posted 12 June 2008 - 10:54 PM

You can extract the images from TIS files using Infinity Explorer. Just open up the appropriate .are file, go to file and export--or something similar, and you should be able to save the file as a .bmp.

Alternatively, you could take a look at the PST Area Downloads section of BWL Community Assets, which has .bmp copies of every area in the game available for download. :)

#7 Rabbi Satan

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Posted 12 June 2008 - 10:59 PM

Thanks again K'aeloree :)

I've got another quick question - I've tried to do a full install of PS:T (By copying the contents of the 4 discs into the drive, and modifying the torment.ini file) so that I don't have to pop discs into the drive every time I want to extract a file in infinity explorer 2008 (The one by bigmoshi), but it still comes up with the alert. Am I doing something wrong?

Thanks again :).

#8 Kaeloree

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Posted 12 June 2008 - 11:06 PM

You probably need to edit baldur.ini, but I'm not sure what the settings would be for PS:T. Anyone else have any ideas?

#9 Rabbi Satan

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Posted 12 June 2008 - 11:36 PM

I've tried moving the files to th c:\ drive, changing tormet.ini's paths, yet I still can't load the areas requiring the CDs in infinity explorer to extract the information. Anyone know why this is happening?

I might just use the resource you get me K'aeloree, much easier I guess. But I'd still like to know why infinity explorer isn't opening those files.

#10 Miloch

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Posted 12 June 2008 - 11:40 PM

I replied in a PM, but if you have the 2-CD version (from what it sounds, you do) the files are probably on the 2nd CD in compressed BIFF (.cbf) files which you can probably extract with DLTCEP (Extraction > Uncompress CBF). It's pretty lame the way they did the 2-CD version.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#11 Rabbi Satan

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Posted 13 June 2008 - 12:45 AM

Nevermind, I got the files to load up in Infinity Explorer now :)

Just had to change the information location to "C:\TDATA\CDx" to get it working.

I'll fiddle around with these tools for a while, and see if I can start modding anything :)

Many thanks for all your help, K'aeloree and Miloch.

#12 Kaeloree

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Posted 13 June 2008 - 12:46 AM

No problem--good luck! :cheers: