The best way to kill Malak. And everyone el...
#1
Posted 16 July 2008 - 12:07 AM
This all aims to find the best char levels, fighting style, feats, force powers etc. via the average damage calculations, so I would appreciate the help.
Deactivated account. The user today is known as The Imp.
#2
Posted 16 July 2008 - 07:40 AM
Here are his stats:
On the Leviathan:
Class Jedi Guardian lvl 13
Str 18
Dex 18
Const 16
Int 15
Wis 15
Char 12
Saves bonuses
Fortitude: 10
Reflex: 10
Will:10
Natural AC: 8
Max hit points: 230
On the StarForge:
Class Jedi Guardian lvl 20
Str 29
Dex 18
Const 23
Int 15
Wis 15
Char 20
Saves bonuses
Fortitude: 17
Reflex: 12
Will:13
Natural AC: 12
Max hit points: 307
Oh, squiggly line in my eye fluid. I see you lurking there on the periphery of my vision. But when I try to look at you, you scurry away. Are you shy, squiggly line? Why only when I ignore you, do you return to the center of my eye? Oh, squiggly line, it's alright, you are forgiven.
? Stewie Griffin
#3
Posted 16 July 2008 - 11:09 AM
So if I remember my D&D rules correctly, the natural AC is the plain armor. Which means his AC will be around 32 or something. 10 from the index(human), +12 from armor, +4 from DEX and +6 defense bonus from being 20 level Jedi Guardian.I know this isn't exactly what you're looking for, but it's a step in the right direction. BTW, I got it off a messageboard, so I can not guarantee it's accuracy.
Here are his stats: ...
Natural AC: 12
This post will still be edited, for sure.
Next job it to make good standard char; So here is one.
Soldier 8-> Jedi Guardian 12 giving him +20 to BABs.
Begin stats, Str 17, Dex 11, Con 17, Int 8, Wis 8, Cha 8
He gains +3 to Str from being lightside master Jedi Guardian, +5 from the Dominator Gauntlets, and he puts +5 stat bonus points to the Str. Having done this his Str is 30, meaning he has +10 to hit and damage.
He also puts the Mantle of the Force to his light saber with Solari and Upari Crystals giving him: Damage Bonus: 4-26 vs Dark Side and Attack Modifier of +6, in so doing he gains a double saber that has 2d10+4-26 damage, which means the average damage is 36 with +36 BABs. Notice the interesting similarity, and that the char will hit every but one hit, and that's because it will be a critical mis.
He also has 8+6 feats, giving his the ample amount to put to mastering Two Weapon fighting(3), Flurry(3) or Critical Strike(3) or Power Attack(3), and weapon specialization lightsaber(2, not included in calcs), as he can have them all.
Plus he has 13 force powers, plenty for Master Speed(3), Destroy Droid(3), Heal(2) and Master Valor(3, not included in calcs). + 2 others.
Deactivated account. The user today is known as The Imp.
#4
Posted 17 July 2008 - 04:19 AM
Nitpicking here, but a 7/13 level split would give you the same number of feats, with a few extra FP's, 1 more power, and better saves.
I also just wanted to say I love this statistical breakdown crap. Part of the fun for me is creating a powerhouse. Keep it up my man!
Oh, squiggly line in my eye fluid. I see you lurking there on the periphery of my vision. But when I try to look at you, you scurry away. Are you shy, squiggly line? Why only when I ignore you, do you return to the center of my eye? Oh, squiggly line, it's alright, you are forgiven.
? Stewie Griffin