Scout 4/Sentinel16 LS
S 10
D 14
C 12
I 14
W 14
Ch 14
I boost DEX by 4 and CON by 1 (CON boost is after attaining LS mastery).
After equipment:
S 10
D 28
C 16
I 14
W 24
Ch 14
Feats:
Flurry 1 (free)
Implants 1,2,3 (1,2 free)
Power Attack 1,2,3
Dueling 1,2,3
Toughness 1,2
Skills: I have enough skills to get Computer Use, Persuasion, Demolitions, Repair up to 20 (including stat modifiers). I have a few points left over, that I initially spend in Treat Injury. I'm considering swapping a few skills around to add in Stealth, and since it's early in my game, I may even add in Stealth to the mix (I can't decide if it's worth it). If I do add Stealth, I'd level split 5/15 for an extra few skill points.
Force Powers (17):
Speed 1,2,3
Cure 1,2
Energy Resistance 1,2
Force Wave 1,2,3
Affect Mind 1
(I don't know what else I'll pick )
Anyway, as y'all can see, the purpose of this build is twofold: It concentrates on defense and staying alive in combat. It also concentrates heavily on skills. This allows me to never worry about party setup or anything, since I can do it all myself.
Edited by Klorox, 19 July 2008 - 05:21 AM.