baldur's gate 2 game crashing...(new problem)
#46 -Dragonbice-
Posted 28 July 2011 - 06:53 PM
I'm having the same problem; managed to fix entering the three forest areas but not the Underdark Exit area and I can't speak to Elhan bla bla bla. Anyway, I think there's something wrong with the saved game file because I tried loading other saved games and they work just fine.
This little scrap of information obviously doesn't help you much in itself, however, if these guys want to help out even more than they already have, that might be worth knowing.
@The helps-everyone-out-guys: I'm a bit amazed that you've put so much effort into this so I totally understand if you're not too keen on starting over with me and "Grimble". If you would be so kind, though, then thanks a lot!
Here's the text from my baldur.err:
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: InfScreenWorldMap.cpp
Line: 3069
Exp: FALSE
Msg: Bad Area file, in area "AR2500" need entry point "CDExit".
Run Debugger?
---------------------------------------------------------------
Here's the text from my WeiDU.log (Although I've tried both installing, re-installing and uninstalling different components in the G3 BG2 Fixpack):
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
---------------------------------------------------------------
I've also tried all the above advice and I have the following files: setup-fixpack_area.exe, setup-fixpack_area.tp2, setup-bg2fixpack.tp2, setup-bg2fixpack.exe, setup-ascension.tp2, setup-ascension.exe.
I even tried changing the coordinates of the entry point into area 2500 (that's the underdark exit, right?..) but that was mostly an act of despair
Well, thanks again for any help
/Dragonbice
#47
Posted 29 July 2011 - 03:28 AM
Dragonbice, on 28 July 2011 - 06:53 PM, said:
...
I even tried changing the coordinates of the entry point into area 2500 (that's the underdark exit, right?..) but that was mostly an act of despair
From what I understand, you had already visited that area, so it has been stored into your .sav file. If you want to edit the area, you must decompress the .sav file and edit its area file.
Quote
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: InfScreenWorldMap.cpp
Line: 3069
Exp: FALSE
Msg: Bad Area file, in area "AR2500" need entry point "CDExit".
Run Debugger?
---------------------------------------------------------------
Here's the text from my WeiDU.log (Although I've tried both installing, re-installing and uninstalling different components in the G3 BG2 Fixpack):
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
---------------------------------------------------------------
Turambar
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(temporary: how to correctly report CTDs)
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

#48
Posted 29 July 2011 - 03:34 AM
Turambar, on 29 July 2011 - 03:28 AM, said:

Markaan Raneshark said:
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.
Darpaek, on 26 January 2010 - 09:58 PM, said:
Miloch, on 07 July 2010 - 07:06 PM, said:
#49
Posted 29 July 2011 - 12:12 PM
Turambar, on 29 July 2011 - 03:28 AM, said:
Turambar, on 29 July 2011 - 03:28 AM, said:
I tried opening the three files "Baldur.gam", "BALDUR.SAV", "WORLDMAP.WMP" in the saved game folder ("G:\Spel\Black Isle\BGII - SoA\save\000000099-loijklmlkm (Edited 0002)" - it's a stupid game name, I know...) using a text editor. When using Microsoft Word 2007, I could make the "WORLDMAP.WMP" file fairly readable with the proper encoding (Japanese (Shift-JIS)), but not much more *understandable* for someone like me. MS Word 2007 automatically suggested this encoding - however, when opening the two other files (including the .SAV file), no suggestion was made and I haven't gone through all of the different encodings since I'm really just experimenting and don't know what I'm doing anyways
There's one more thing I recently remembered though: At first, I was playing the game with no mods at all, just the original SOA + TOB install (full). Then, when I left the underdark, had a chat with Elhan etc etc, I was supposed to leave for the "Small Teeth Pass" area (that's what it's called, right?). This is where you're "waylaid by enemies and must defend yourself!", and you run into Drizzt and his party to ask him for aid against Bodhi. After talking to Drizzt, I left the area to continue on the road to Small Teeth Pass. This is where the game crashed the first time. Like I said in my original post, I managed to fix that problem - I did it by downloading and installing G3 BG2 Fixpack. Later on, when I had the Lanthorn and was supposed to return to Elhan, I left the area I was in and clicked the "Underdark Exit" area. Once again, I get the "waylaid by enemies and must defend yourself!" scene and I run into those guys (about 6, I think) that asks if you're *PC name* and then they sort of 'shapechange' so that they look like you and the characters in your party and attack you. I defeated them, left the area and continued on towards the Underdark Exit area. *CRASH*
I don't know if it matters at all, but you know, whatever...
Jarno Mikkola, on 29 July 2011 - 03:34 AM, said:
I've edited the save file with shadowkeeper. Mainly items like containers, oh - and the blood of a silver dragon ^^. I changed one global variable. Aerie dumped me earlier :'( so I changed the romance variable from 3 to 2 (1=flirting, 2=active, 3=dead). After the crashes, I tried changing that as well, back to 3, only because it was a thing I had changed. Of course it didn't help.
@Jarno Mikkola: I'm sort of trying to not lose my lvl 39 Swashbuckler, that's why I haven't started over. Besides, it's not that easily done, starting over from chapter 1, in order to see if I can return to the Underdark Exit area after defeating Bodhi
Now, one last thing that I *could* but *won't* do, unless you tell me it's OK: I guess I could share the .SAV file or any other file - if someone feels like taking a look at it. I am, however, a total stranger on the internet, offering a download link. I, myself, would have reservations about that. If you have a way of feeling secure about scanning (or whatever) the link/files/contents, I guess it's an option though.
Thanks a lot for your participation!
#50
Posted 29 July 2011 - 03:21 PM
OK, Grimble, listen up ^^
Download HexEdit. Link to site with download link
Make a backup (just in case) of the file WORLDMAP.WMP, normally located in your ...\Black Isle\BGII - SoA\save\*savedgamename* -folder.
Open up HexEdit and from there, browse to, and open up the WORLDMAP.WMP file.
Use the "Find" function and choose "Hex" out of the three alternatives.
Find "43 44 45 78 69 74" (without the quotes) and replace with "000000000000" (also without the quotes).
Save as WORLDMAP.WMP and replace the existing WORLDMAP.WMP file in your saved games folder with the new, edited version.
Close HexEdit and try once more to travel to the Underdark Exit area.
If I've got this right, the Hex string "43 44 45 78 69 74" seems to resemble the ASCII string "CDExit", and all of these "CDExit" strings need to be exchanged. The string "CDExit" seems to mean that you can't enter an area, that there are no valid entry points. This explanation to it all is just my own guess, though
(There are a lot of these "43 44 45 78 69 74" strings in the WORLDMAP.WMP file, so don't think you're done after replacing one of them with "000000000000". You have to get them all)
#51
Posted 01 August 2011 - 11:32 AM
Anyway, glad to hear it works, and thanks for sharing your solution!
I don't know what those "CDExit"s are and where they are from...
From what I see you only have the fixpack installed; I'll try to see if it changes anything in that area, when I find some time
Turambar
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(temporary: how to correctly report CTDs)
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

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