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Looking for a talented writer


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#1 Galactygon

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Posted 25 July 2008 - 09:59 AM

For those who do not know me, I am Galactygon, the developer of the Lost Crossroads mod. The Lost Crossroads mod is a project aimed at revamping the BGII:ToB rules (with an emphasis on magic) to bring the game more in line with AD&D ruleset. This project pays special attention to detail; some examples of changes I have done include but are not limited to:
- Hundreds of spells (some of the more interesting ones are but not limited to Seven Eyes, Spacewarp, Seclusion, Lysander's Bladestorm, Prismatic Sphere)
- Hundreds of items (The book of Infinite Spells truly gives you a random spell!)
- Small characters (dwarves, halflings, gnomes) recieve a higher defensive bonus when wearing shields than larger characters (humans, elves, etc.)
- Characters wearing metal receive bonuses to saving throws against fire, but penalties to saving throws against electricity.
- Wisdom modifiers to saving throws against certain effects are implemented
- And so on.

View the discussion forums of Lost Crossroads

Now, I can code fairly well, but my imagination is less bent on the writing aspect of the mod. I recognize that writing can extremely influence the quality of the mod. Typos in the text can be nearly as bad as typos in the code. And who prefers bland descriptions with numbers and data over those that tell stories?

I have hundreds and hundreds of descriptions of items and spells right now, and I would like to recruit a talented writer to my cause. At some point, I had several writers, but they left because they lost interest. After all, I have been developing this mod for over 6 years, and people come and go.

If you are willing to devote your time writing, send me a PM here at SHS or any other IE modding forums (preferrably), or an e-mail to galactygon@baraban.com (I check it once in awhile), give this thread a reply. Be sure to show me some samples of your work; any piece that you did is fine, the more the better.

Naturally, I will give due credit to your time and writing.

-Galactygon
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#2 Jarno Mikkola

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Posted 25 July 2008 - 10:42 AM

Have to ask, what kind of writing you want, cause I can tell an interesting tale from a horse droppings, but... if it's ~bout a spell description or the book tale on the game, I am not your man. So what kind of talent in writing do you want?

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#3 vilkacis

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Posted 25 July 2008 - 01:07 PM

Moved to IE Modding Discussion since I don't think a wanted ad for an in-progress mod already hosted on another site really qualifies as a "mod idea". If you're looking for specific texts, the Resource Request forum would probably be better, but you'd have to reformat the post according to the guidelines there.

#4 Galactygon

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Posted 25 July 2008 - 10:40 PM

Have to ask, what kind of writing you want, cause I can tell an interesting tale from a horse droppings, but... if it's ~bout a spell description or the book tale on the game, I am not your man.


It's more the latter, so I prefer the writer has some knowledge about the AD&D world. With a bit of philosophy and a lot of ideas (hence my post in the "Mod Ideas board", which I didn't state).

So what kind of talent in writing do you want?


Well, really, that varies from writer to writer so I don't really know. But at the same time, good writing speaks for itself, so most people could determine what makes up for good writing. Someone who can draw in an indifferent reader certainly qualifies.

-Galactygon
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#5 Azkyroth

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Posted 26 July 2008 - 12:43 AM

While I would in theory be an excellent choice for this, in practice I have severe issues with deadlines, as Bookwyrme, K'aeloree, and others can attest. I would be willing to contribute, as long as the deadlines are relatively open-ended; at the very least, I am intensely interested in how you got several of the items (Wisdom saving throw bonuses, for instance) to work. Some mutual assistance might be in order. What kind of sample would you like?

BTW, on the metal armor effects, those are backwards from a real-world physics perspective; metal armor would efficiently conduct electricity to the ground, away from the player characters, but would also efficiently conduct heat to their bodies (this is why buildings have lightning rods and hot water pipes have rolls of fiberglass around them).

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#6 Galactygon

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Posted 26 July 2008 - 06:55 AM

While I would in theory be an excellent choice for this, in practice I have severe issues with deadlines, as Bookwyrme, K'aeloree, and others can attest. I would be willing to contribute, as long as the deadlines are relatively open-ended; at the very least, I am intensely interested in how you got several of the items (Wisdom saving throw bonuses, for instance) to work. Some mutual assistance might be in order.


I don't really have deadlines, but the amount of work can be overwhelming. My hope is to gather a few people who can split the work up.

What kind of sample would you like?


Pretty much anything goes.

BTW, on the metal armor effects, those are backwards from a real-world physics perspective; metal armor would efficiently conduct electricity to the ground, away from the player characters, but would also efficiently conduct heat to their bodies (this is why buildings have lightning rods and hot water pipes have rolls of fiberglass around them).


I mixed them up when I wrote my notes. Thanks, it could have been an ingame mistake though! Which, admittedly shows I need people to check my work.

-Galactygon
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#7 Sister Vigilante

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Posted 15 August 2008 - 07:53 PM

I know it's been a month, but do you still need help with this? It sounds right up my alley, I write pretty fast, and I'm on vacation.


The only thing is, I might be needing a few snips of code in the near future. Would it be possible to exchange this for an unspecified, Mafioso-style "favor?"

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#8 Dharker

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Posted 06 September 2008 - 05:08 AM

This looks interesting. Galactygon, you have a PM.

D