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Fishing For Trouble - an introduction


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#21 Shaitan

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Posted 20 November 2010 - 11:41 AM

Horizontally it looks more like an icecream :)

#22 Yovaneth

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Posted 22 November 2010 - 06:56 AM

More like a double icecream. Icecream - yum, yum, yum.

Dunno. I do have an idea but as we say over here, just to mention it will put the scud on it. Soon. Sooner than you think but not as soon as you hope.

-Y-

#23 Shaitan

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Posted 22 November 2010 - 07:29 AM

And so it shall be with mods :)

#24 -Dragon Food-

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Posted 09 May 2011 - 05:31 AM

FFT is designed for characters at mid-level (nine and above - it can be done with lower levels i.e. just starting out in BG2 but it will get a bit difficult in places). If you are a high-level character then it will be a complete walkover. It can be started at any point in the game but preferably before Saemon Haverian takes you to Brynnlaw. After the start of Chapter 4 a lot of options become restricted because Brynnlaw/Spellhold is no longer available after you leave there.

-Y-

[EDIT] Dialog count updated; thanks to GeN1e for making me go away and count them (sort-of) properly!


Maybe a silly question, but I have finished the mod! What is with Brynnlaw??be

#25 Yovaneth

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Posted 09 May 2011 - 08:21 AM

Maybe a silly question, but I have finished the mod! What is with Brynnlaw??

If you start the mod after you have been to Brynnlaw in the original game, all of the actions that you took in Brynnlaw as part of FFT are done by Elminster 'behind the scenes', so to speak. You didn't miss anything.

-Y-

#26 -Dragon Food-

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Posted 09 May 2011 - 03:16 PM

Sorry, copy and paste error!
What I mean is, I haven't done anything in B, at least nothing from FfT!

#27 Yovaneth

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Posted 09 May 2011 - 03:53 PM

Spoiler

-Y-

Edited by Yovaneth, 09 May 2011 - 03:54 PM.


#28 -Dragon food-

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Posted 10 May 2011 - 10:00 PM

First of all, I think it is a very good mod, i would give a 7/10!

Only two points are very annoying for me.
1. No marks on the map
2. The doors which are invisible.
I was in the village, seek, seek and found nothing,
after 20 minutes, i found this on the forum,
http://www.shsforums...hthouse-locked/
Thanks for the mod.
P.S The first "door" in the cave could be lockpicked!

#29 Yovaneth

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Posted 11 May 2011 - 02:08 AM

I'll be releasing a a patch soon which will fix some of those problems (including the door lock). As for 'hidden doors': there are a few of those in Baldur's Gate (specifically in Beregost) but I have to admit, I don't recall any in ToB.

-Y-

#30 -gerri-

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Posted 30 May 2011 - 12:21 AM

But "please" release this patch soon, because the german translation is soon finished.

#31 Yovaneth

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Posted 30 May 2011 - 03:16 AM

I'll give the Orc another kick because he's quite obviously not working hard enough.

MILOCH!!!!!!

-Y-

#32 szmatan

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Posted 29 November 2017 - 11:13 PM

<3 is supposed to be a heart if you look at it horizontally, as in "I heart this" or derivates thereof

Hehehe... Horizontally from the left side, it's a heart indeed. But if you look at it from the right side, it looks like a male organ :P (and when I was first seeing it, I thought that my interlocutor is insulting me or is just perverted :))

Back to the topic, this mod seems very tempting.

Edited by szmatan, 29 November 2017 - 11:20 PM.