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Baldur's Gate II character conversion


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#1 Bluenose

Bluenose

    The gnome-sage of Ral Worcester

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Posted 12 September 2008 - 05:15 AM

Well, I still haven't actually played D&D 4th Edition, and it looks like my PnP group will probably be playing Star Wars Sage Edition (somthing about a jedi Revan, who was trying to recruit skilled jedi to fight the Mandalorians, but he had to be satisfied with us) and when our current 3.5 campaign finishes there's a general desire to try something that isn't D&D for a time. Still, I've been looking at 4th edition and trying to find ways to convert old characters in it. Many of mine were possible, although some required a bit of squinting and a few simply couldn't be done. After I'd done a few of these, I decided to go a little further afield and look at characters from BG2. I don't think there's much I can do with Cernd, which will disappoint his many fans, but most of the others look possible. The first two I've finished are Korgan and Valygar, and they are posted below.


Korgan Bloodaxe; Dwarf Fighter, Pit Fighter; Level 12
Str 19, Con 19, Dex 15, Int 11, Wis 16, Cha 9
AC 30, Fort 25, Ref 23, Will 22; Passive Insight 19, Passive Insight 19, Move 5, Run 7
HP 100, Bloodied 50, Healing Surges per day 15, Healing Surge value 25
Skills: Athletics +11, Dungeoneering +11, Endurance +16m Intimidate +10
Attacks:
Battleaxe, Attack +16vs AC, Damage 1d10+10, Crit 20+3d6+3d10
Crossbow, +10vs AC, 1d8+0, 8+1d10
Cleave, +16 vs AC, 1d10+10, 20+3d6+3d10, deal 4 damage to secondary target, at will
Tide of Iron, +16 vs AC, 1d10+10, 20+3d6+3d10, push target 1 square, at will
Encounter powers:
Spinning Sweep, +16 vs AC, 1d10+10, 20+3d6+3d10, knock target prone
Crushing Blow, +16 vs AC, 2d10+14, 34+3d6+3d10
Reckless Strike, +14 vs AC, 3d10+10, 40+3d6+3d10
All Bets are Off, +16 vs AC, 2d10+10, 30+3d6+3d10, if you hit perform a second attack on the same target, +18 vs AC, 1d6+4, 10+1d10, target is dazed till the end of your next turn
Unbreakable, as a reaction reduce the damage from one attack by 9
Into the Fray, move an extra 3 squares to end adjacent to an enemy
Daily Powers:
Brute Strike, +16 vs AC, 3d10+10, 40+3d6+3d10, reliable
Dizzying Blow, +16 vs AC, 3d10+10, 40+3d6+3d10, target is immobilised (save ends), reliable
Victorious Surge, +16 vs AC, 3d10+10, 40+3d6+3d10, regain 25hp, reliable
Unstoppable, gain 2d6+4 temporary hit points
Class/feat/racial abilities:
Combat challenge.
+5 bonus to opportunity attacks.
Opponent struck by opportunity attack is halted, makes attack rolls at -2
Healing surge as minor action
Encumbered speed, move at normal speed while encumbered
Stand your ground, Forced pushes, pulls and slides are 1 square less than normal
Cast-iron stomach, +5 to saving throws against poison.
Important Magic Items:
Dwarven Plate+3 (healing surge 1/day); battleaxe+3, Amulet of Health+3


Valygar Corthala; Human Ranger, Pathfinder; Level 12
Str 18, Con 16, Dex 18, Int 11, Wis 12, Cha 11
AC 26, Fort 25, Ref 26, Will 21; Passive Insight 17, Passive Insight 2, Move 6 Run 10
HP 93, Bloodied 46, Healing Surges per day 9, Healing Surge value 23
Skills: Acrobatics +15, Athletics +18, Endurance +14, Nature+12, Perception +12, Stealth+18
Attacks:
Melee - Bastard Sword+2, Attack +15 vs AC, Damage 1d10+7, Crit 17+2d6
Melee off-hand - Dagger+1, Attack +16 vs AC, Damage 1d4+6, Crit 10+1d6
Ranged - Longbow+1, +10 vs AC, Damage1d8+5, Crit 13+1d10
Careful Attack, +17 vs AC, 1d10+7, 17+2d6, at-will
Twin Strike, +15/+14 vs AC, 1d10+7/1d4+6, One or Two targets, at-will
Encounter powers:
Dire Wolverine Strike, +15 vs AC, 1d10+7, Close Burst 1
Cut and Run, melee or ranged, two attacks, Shift 2 squares after first or second attack
Sweeping Whirlwind, +15 vs AC, 1d10+7, Close Burst 1, targets are pushed 1 square and fall prone
Wrong Step, when an adjacent enemy moves make an immediate melee attack and immobilise enemy if you hit.
Unbalancing Parry, after an enemy misses you in melee you may slide it 1 square and gain combat advantage till end of turn
Weave through the Fray, when an enemy moves adjacent to you shift 1 square
Daily Powers:
Hunter?s Bear Trap, melee or ranged, 2(W) damage, target is slowed and takes 5 ongoing damage (save ends both), on miss half damage, target is slowed till the end of your next turn
Two-wolf Pounce, +15 vs AC/+14 vs AC, 2d10+7/1d4+6; shift 2 squares and make a secondary attack, +14 vs AC, 2d4+6
Attacks on the Run; melee or ranged, make two attacks at any point during your move, 3[W] damage, on miss half damage.
Undaunted Stride, movement is not hindered by difficult terrain
Act Together, when an ally spends an action point gain a temporary action point
Class/feat/racial abilities:
Hunter?s Quarry, as a minor action designate the nearest enemy as your quarry for +2d8 damage to your first attack in a round.
Defensive mobility, +2 to AC vs opportunity attacks
Agile Hunter, shift 6 after a critical hit, enemy is at -2 to hit you until end of next turn
Danger Sense, roll twice for initiative and use better result
Secret stride, no penalty to Stealth while moving
Magic Items:
Sylvan Leather +3, Bastard Sword +2, Dagger +1, Longbow +1, Cloak of Protection +3

Back from the brink.

Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.


#2 Satori

Satori
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Posted 17 October 2009 - 09:38 AM

Well, I still haven't actually played D&D 4th Edition, and it looks like my PnP group will probably be playing Star Wars Sage Edition (somthing about a jedi Revan, who was trying to recruit skilled jedi to fight the Mandalorians, but he had to be satisfied with us) and when our current 3.5 campaign finishes there's a general desire to try something that isn't D&D for a time. S


Have you played KOTOR, by any chance?

and 4th edition makes me sad. I liked being able to bend reality to my will as a caster, even if it was unfair to the poor sword swingers.
Stormtroopers canonically find Ewoks more frightening than Lord Vader. - my contribution to Ewok wank