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CHAINing Weights


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#1 -Rastor-

-Rastor-
  • Guest

Posted 17 July 2003 - 10:33 AM

For a mod I'm working on, I have to use a weight to edit the dialogue (Can't use implicit ordering because it's modifying a Bioware .dlg and I want it to fire before any of the other weights.) What I was hoping to do was this:

CHAIN
IF WEIGHT #-999 ~Insert conditions here~ THEN ~d-file~ TalkChain
~Dialogue of first speaker~
DO ~SetGlobal to prevent repetition~
==Custom NPC File
~Response~
==First
~Response~
EXIT

Is my format there correct? If it's not, could someone please give me the correct format?

#2 -jcompton-

-jcompton-
  • Guest

Posted 17 July 2003 - 07:30 PM

That should work, yes. Although it looks like you don't have a space between == and the DLG name.