Please post outstanding bugs to be fixed!
#1
Posted 24 September 2008 - 01:38 PM
With Laufey's permission, I'm going to be engineering the next version of the Edwin Romance, so I figure I will try and fix whatever outstanding bugs there are.
So, if you know of a confirmed bug, please post as much detail about it as possible! The more information, the easier it will be to find and fix. If there are fixes, please post them as well!
I know about the EdwinD overwriting and the "overwriting" of player1.dlg, and have tentatively fixed those. Any further confirmed bug reports would be very helpful.
Cheers!
Liam
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#2
Posted 25 September 2008 - 08:36 PM
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#3
Posted 25 September 2008 - 08:43 PM
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#4
Posted 26 September 2008 - 07:12 AM
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#5
Posted 26 September 2008 - 08:51 AM
I Hate Elminster!
(proud member of the We Hate Elminster club)
#6
Posted 26 September 2008 - 09:40 AM
(I just cut and pasted this from the bug thread as I don't think it's been fixed)
Small typo bug, probably easy to fix.
I'm currently playing with a male PC but had Eddie's romance loaded for the additional Edwina banters.
When Degarden shows up, Eddie asks why you didn't rat him out. For a laugh I tried the really sexist response (I had a save just before, which is just as well since he leaves if you say this).
Anyway, his reply (before fireballing you and running off) starts with "You wanted to know what I can think of, CHARNAME?"
That's to say, he calls you CHARNAME rather than your actual name, so I think some <brackets> must be missing, or something.
For the record, I've not had any major problems with Eddie though I deliberately don't go for mega-installs. I usually have no more than 5-6 mods running at any one time. I definitely haven't had the problem Aliya describes.
The only real problem I had was when I tried to have Keto and Edwin in party. At one point I had Edwin's romance music start playing, but then up popped a Keto-initiated talk with Edwin. After that, there were no more lovetalks (it is as though she usurped them somehow!) Only solution was to revert to a save from before picking up Keto, and just not to take her that game. I reported it on the Keto message board but to no avail
I have not tried Eddie's flirtpack.
#7 -erik-
Posted 26 September 2008 - 09:49 AM
--- edwin/dlg/erlovetalk.d~ 2004-06-29 21:22:12.000000000 +0200
+++ edwin/dlg/erlovetalk.d 2008-05-12 21:25:23.000000000 +0200
@@ -336,8 +336,7 @@
IF ~~ THEN BEGIN E40
SAY @146
- IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)~
- DO ~
+ IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("EDPOTN",Myself,0,0,0)
Can't remember quite why anymore, but removing a double "do" looks correct to me.
Oh, and a little snippet added to the .tp2 just before //End of Bodhi Abduction :
COPY_EXISTING ~cleanse.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ER_EDBODY~ ~ER_EDBOD~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES
... fixes a warning from weidu that ER_EDBODY.itm doesn't exist. Harmless, though, since the name'll be truncated and work in practice in-game.
#8
Posted 26 September 2008 - 03:03 PM
Leomar, on Sep 27 2008, 12:42 AM, said:
Greetings Leomar
Aliya, on Sep 27 2008, 02:21 AM, said:
Cal Jones, on Sep 27 2008, 03:10 AM, said:
(I just cut and pasted this from the bug thread as I don't think it's been fixed)
Small typo bug, probably easy to fix.
I'm currently playing with a male PC but had Eddie's romance loaded for the additional Edwina banters.
When Degarden shows up, Eddie asks why you didn't rat him out. For a laugh I tried the really sexist response (I had a save just before, which is just as well since he leaves if you say this).
Anyway, his reply (before fireballing you and running off) starts with "You wanted to know what I can think of, CHARNAME?"
That's to say, he calls you CHARNAME rather than your actual name, so I think some <brackets> must be missing, or something.
For the record, I've not had any major problems with Eddie though I deliberately don't go for mega-installs. I usually have no more than 5-6 mods running at any one time. I definitely haven't had the problem Aliya describes.
The only real problem I had was when I tried to have Keto and Edwin in party. At one point I had Edwin's romance music start playing, but then up popped a Keto-initiated talk with Edwin. After that, there were no more lovetalks (it is as though she usurped them somehow!) Only solution was to revert to a save from before picking up Keto, and just not to take her that game. I reported it on the Keto message board but to no avail
I have not tried Eddie's flirtpack.
erik, on Sep 27 2008, 03:19 AM, said:
--- edwin/dlg/erlovetalk.d~ 2004-06-29 21:22:12.000000000 +0200
+++ edwin/dlg/erlovetalk.d 2008-05-12 21:25:23.000000000 +0200
@@ -336,8 +336,7 @@
IF ~~ THEN BEGIN E40
SAY @146
- IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)~
- DO ~
+ IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("EDPOTN",Myself,0,0,0)
Can't remember quite why anymore, but removing a double "do" looks correct to me.
Oh, and a little snippet added to the .tp2 just before //End of Bodhi Abduction :
COPY_EXISTING ~cleanse.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ER_EDBODY~ ~ER_EDBOD~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES
... fixes a warning from weidu that ER_EDBODY.itm doesn't exist. Harmless, though, since the name'll be truncated and work in practice in-game.
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#10
Posted 26 September 2008 - 11:27 PM
Quote
Greetings Leomar
Attached Files
Edited by Leomar, 26 September 2008 - 11:28 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#11
Posted 26 September 2008 - 11:30 PM
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#12
Posted 27 September 2008 - 02:16 AM
Quote
It only happened, when Eddie is True Neutral. (From SoA), but when he's LE, there is no such bug. The dialogue is the same. (Well, with last kiss). I was terrified!
I Hate Elminster!
(proud member of the We Hate Elminster club)
#13
Posted 28 September 2008 - 03:43 AM
K, on Sep 27 2008, 09:30 AM, said:
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#14
Posted 28 September 2008 - 04:05 AM
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#15
Posted 28 September 2008 - 01:57 PM
Provided we all used the germain version linked by Graoumf in this thread, they shall match.
As for the French translation, since you're packing everything in a single mod and the flirt pack is not translated yet, please use the english tra files for the flirt component so that at least the romance is translated. I assume you're going to integrate the line from setup.tra of the flirt pack into the common setup.tra. If you have any strings to translate for the setup part, feel free to ask. For instance the line from the setup.tra of the flirt pack could become
@0 = ~Flirts d'Edwin 0.1b (en anglais)~
to indicate that this part remains in English.
Keep up the good work.
#16
Posted 28 September 2008 - 05:51 PM
I'll add that into the setup.tra. While I hope someone can translate them before the next release, if not, it'll at least have that--and I'll see if I can get that for each language that remains un-translated when release rolls around (3 months or so).
Modding Projects
Complete:
Nephele NPC - Darian NPC - Ninde NPC - Xulaye NPC - Iylos NPC - Yeslick NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC - Dace NPC
#17
Posted 15 February 2010 - 08:20 PM
#18
Posted 08 March 2010 - 05:47 AM
http://www.shsforums...post__p__480965
(further posts in thread have additional info)
Btw a fixed tknight.cre would also be good, looking forward to it ^^
#19
Posted 03 April 2010 - 01:18 AM
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#20
Posted 09 April 2010 - 12:12 AM
When checking the values with shadow keeper I saw there was no Edwin related globals.
Good work, I laughed a lot during this romance, for both the npc's dialogues and Edwin's
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